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Are there any racing games that look better than Shift on PC? I played the Shift demo on PC with 8xAA/16AF and was not that impressed with the visuals TBH.
I find I'm the same, although probably more because they are trying to make 5 year old hardware look good at 60fps. Both the Forza3 demo and GT5p look kinda sterile to me, you can just see all the shortcuts they are taking to hit 60fps which is unfortunate. The consoles are just darned old now, I kinda wish they would just do racing games at 30fps to give them a chance to keep up with the visuals. I mean they both look ok, but there is no hope of a 60fps game on these consoles blowing me away any more.
. Both the Forza3 demo and GT5p look kinda sterile to me, you can just see all the shortcuts they are taking to hit 60fps which is unfortunate.
Yes, but taking into account that the cars in the distance also take up less power, increased FOV doesn't have to be a real problem.
Anyway, the game definitely passes my hotlapping test. I've had fun. Finally settled on 193th out of 341,815 laptimes entered for the Audi ...Now one more session with the Ferrari, and then I might be done with the demo though. Time for some new tracks and cars, and online play ... thankfully Gran Turismo PSP is coming out so it'll be easier to spend the time until the full game is out.
By the way, I like che, I don't like Dan - he's always such a testosterone filled loudmouth. I guess it's his job, but I prefer a more modest style!
30 fps should be enough and it doesn't forbid the simulation/physic engine to work at a faster pace.
Are there any racing games that look better than Shift on PC? I played the Shift demo on PC with 8xAA/16AF and was not that impressed with the visuals TBH.
But you also have more input lag with a 30 fps title, which matters to a driving simulator.
what i rly like about FM3 are tracks. Big step forward in compare with FM2 vid. Looks like i am the only one who is pleased with gfx, cars looks great and overall gfx is much nicer, menu have nice fresh look. Sure its 5 years old hardware so maybe more focus on art side and some new clever gimmicks to cheat eyes. The place for improvement is always here as long as someone is willing to do it and have required skills.
Nah, most people like the graphics, trust me, and definitely all those coming from FM2. For me, it passes the basic tests I require of racing games - do I like looking at the cars (yes), do I enjoy hotlapping (yes), and can I save replays (not in the demo, but probably yes).
If those basics are present, then the most important thing for the final game is whether online is any good. Forza 2 failed there for me in a big way, so we'll have to wait and see what happens with Forza 3.
My final verdict will come once I get the full game. I'll be sure to make a good review for all my friends on various boards who really are into racing games.
Nah, most people like the graphics, trust me, and definitely all those coming from FM2.
If those basics are present, then the most important thing for the final game is whether online is any good. Forza 2 failed there for me in a big way, so we'll have to wait and see what happens with Forza 3.
So the game has some jaggies, fences aren't as clean as you may desire, etc but the jump between FM2 and FM3 is huge.
There's gotta be some LOD bias trickery going on there. Gotta look at that some more sometime.Texture aliasing is a big improvement as well. Is it perfect? No. You can see swimming at the starting line and it looks like they may be using bilinear filtering,
The tail lights look excellent at a distance (4+ car lengths) but anything closer and you can see it is the same effect used for the brakes and it looks pretty poor. Ok, really poor.
They are shadowed and lit well. Reflections aren't over the top (and they appear to update at 60fps AND are much, much higher resolution than FM2).
I think FM3 hangs with the best racers on the consoles in terms of graphics, but with the difference being most are 30fps and FM3 is 60fps.
The tracks look reall nice and once the 'other' details (like custom paint jobs, robust car customization) come into factor I think that needs to be accounted for.
I think FM2's online pretty much lapped everyone else.
If you don't play long enough to get a proper match-making rank you will be stuck with smucks all the time
FM3 decided to diminish the "offroad" penalty (big mistake IMO but something you guys clamoured for)
and the driving model is more forgiving in turns of spin outs (like more side-by-side grinding will be possible) but instead is really going to reward good drivers who master the nuances of a course.
Arwin's hot lap times should mean he will have no problem intimidating the newbs around the first couple corners and jump all over them once they take a turn too hot.
Thanks, but no thanks. To be honest, I find this to be very worrying and highly disappointing coming from a developer. I'd much rather have them (you) concentrate on gameplay rather than visuals which tend to be forgotten when immersed into the game or after a while.
I might not be all that impressed with Forza and Turn10, but I give them a lot of credit for pushing 60fps rather than trying to compete with GT by offering better visuals at a lower framerate. At least like this, we will not have to worry about Polyphony about going the 30fps route.
Even if they fall short on the graphics side - they deserve upmost respect for striving for 60fps, despite where most of the competition is heading. Sadly they can blame their PR for the shitstorm they're in with regards to the visuals. If they hadn't overdone the PR, perhaps less people would actually care about it. It certainly doesn't matter to me if the lighting is up to GT5 or not. Visuals, especially when they're as good as they are in Forza 3, isn't a factor anymore. Framerate, gameplay, physics, cars, engine-sounds, wheel-support, multiplayer and tuning-options are.