The tail lights look excellent at a distance (4+ car lengths) but anything closer and you can see it is the same effect used for the brakes and it looks pretty poor. Ok, really poor.
Yeah, you asked earlier what I meant when I commented on those, and it looks like now you know.
They are shadowed and lit well. Reflections aren't over the top (and they appear to update at 60fps AND are much, much higher resolution than FM2).
You remember a long time ago we heard about how PGR4 did its reflections (e.g. using the framebuffer from the previous frame) and speculated that Forza 3 would be using it? Well I'm guessing that came through.
I think FM3 hangs with the best racers on the consoles in terms of graphics, but with the difference being most are 30fps and FM3 is 60fps.
I mostly agree with you, but one thing I think is that most other racers on the 360 also have more than 8 cars on track though?
The tracks look reall nice and once the 'other' details (like custom paint jobs, robust car customization) come into factor I think that needs to be accounted for.
Definitely
I think FM2's online pretty much lapped everyone else.
Well, don't forget PGR though, it was very good.
FM2 was fine in terms of features, but the peer-to-peer netcode in it just wasn't very hot, imho. No tolerance for firewalls, no UPnP support, required connection from everybody to everybody instead of just having good host auto-selection, etc. I had a genuine and honest-to-god 'wtf am I paying 59,95 euro per year for?' moment after my first week of Forza 2, and after two more weeks (if that) I had my fill. I'm really expecting things to be much better this time, but for obvious reasons I can't and won't judge it until I've actually tried it.
That my MS Wheel's headset connector seems to be broken somehow doesn't help either. People always complain about the sound to the point that I just have to unplug or mute it during the race. Though I don't mind not talking while racing!
(though it is sometimes nice to say 'nice move' )
If you don't play long enough to get a proper match-making rank you will be stuck with smucks all the time
Actually what almost always works no matter which game or platform, is just choosing a track/car/difficulty combination that's sufficiently high to attract only good drivers. I've never really had problems in that regard, even if I didn't play a whole lot.
FM3 decided to diminish the "offroad" penalty (big mistake IMO but something you guys clamoured for)
It's just a bit weird that gras now always seems to feel like dry, sticky clay in that it slows you down so quickly. It's not that different from Forza 2 now even I think. But it does mostly work - you can't get fast times most of the time if you go off-track, always slows you down. The question is now though how far the online stuff goes in terms of having black flags, blue flags and so on. I'm not expecting much there, but the way the driving works right now, it's not as easy to take someone out as it used to be, and you don't seem to be able to cheat very easily by cutting grass. so it seems mostly good. Fingers crossed, but even then you can generally find good friends to race with - even among my trusted GT friends there are always a few hardcore guys that also race other games like Sims or (up-to now to a slightly lesser extent, but still enough) Forza.
and the driving model is more forgiving in turns of spin outs (like more side-by-side grinding will be possible) but instead is really going to reward good drivers who master the nuances of a course.
Yep, spinning out is becoming really hard. I did like racing in GT5 Prologue with cars like the Ferrari 430 on Suzuka, with completely no assists and professional mode where it's just hard enough to complete a lap, let alone go fast and/or overtake - it gives you something to work at for a long time and strive with the competition. But those are just flavors and nuances, and Forza 3 should give plenty of flavor and nuance of its own. Again, we'll see next month!
Arwin's hot lap times should mean he will have no problem intimidating the newbs around the first couple corners and jump all over them once they take a turn too hot.
Even more important here is my online PC sim and GT3/4 iLink/LAN Party experience, and a little bit GT5 Prologue experience - particularly in the LAN parties for GT I learnt where to overtake, where to expect lesser players to make mistakes, how to pressure them, etc. Great fun, I love overtaking almost as much as hotlapping
. Look forward to racing with you guys, even if it means I have to start paying again for Live (I lasted a full three months, lol). How successful Forza will be in keeping my attention will be directly linked to my Live Gold subscription ...