[360] Forza Motorsport 3

Discussion in 'Console Gaming' started by Arwin, Jun 1, 2009.

  1. Jugix

    Newcomer

    Joined:
    Mar 4, 2008
    Messages:
    102
    Likes Received:
    2
    GT5p demo lacks the animations but GT5p spec3 at least has them.
     
  2. Hazuki Ryu

    Regular

    Joined:
    Nov 3, 2007
    Messages:
    373
    Likes Received:
    0
    I agree, the only thing I wish they would have been able to include would be 4xMSAA in game other than that I'm fine with the graphics, the lower polygon car models aren't really that visible in game.
     
  3. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,757
    Likes Received:
    7,445
    Location:
    ಠ_ಠ
    LOD is LOD. :)

    What is kind of silly is that the close-ups don't load the higher res models. Though it remains to be seen if photomode swaps those in...
     
  4. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    I just played the Nf shift demo, it seems to have a better looking cockpit mode, it's got smoother anti-aliasing (360 version) , and it's got a better gloss effect than Forza3 on it's cars.

    however, the exterior of the cars seem to lack a little bit more in polys, the reflections seem to update at 15 fps, it doesn't seem to be using any HDR, and the framerate seems to make the cars handel quite differently than Forza3's.

    Shift is a pretty good game though when comparing it's console version to Forza3 it's tough considering the framerate differences, in which case for forza3 it gives the game a more natural flow in it's controls.

    (.....if you're a Pc owner than framerate and reflection updates in this comparison wouldn't effect you at all so, i guess you can just ignore that.:smile:)
     
    #944 COPS N RAPPERS, Oct 2, 2009
    Last edited by a moderator: Oct 2, 2009
  5. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    It is silly, if GT5, PGR4 etc can manage it (some with more cars on the track) surely F3 can. Especially seeing as the high poly models are used in the pre-race animations, so they're already loaded in memory.
     
  6. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,116
    Likes Received:
    2,633
    Location:
    France
    If they don't do it, there must be some reason, and some performance issue during gameplay or replay.
     
  7. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    I dont think so about GT5 and PGR4 didn't really have that much to begin with going by promo shots for PGR4. It's jsut that a bit of distance to the car viewed and it looks like it got 10x more detail than it really has.

    See for yourself.
    http://forum.beyond3d.com/showpost.php?p=1340531&postcount=3298
     
  8. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
  9. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,116
    Likes Received:
    2,633
    Location:
    France
    At least the road texture is better in FM3 ^_^
     
  10. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    3,947
    Likes Received:
    2,690
  11. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,116
    Likes Received:
    2,633
    Location:
    France
    below each picture, click on " Forstør billede" to get full size.
     
  12. COPS N RAPPERS

    Regular

    Joined:
    Nov 2, 2008
    Messages:
    957
    Likes Received:
    32
    an odd comparison, those trees don't look anywhere near like the ones i saw in the demo, their color pallets were very much one color with some having variations in tint to them.

    [​IMG]

    [​IMG]
     
  13. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    ^ The trees in Maple valley are like that.
     
  14. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    3,947
    Likes Received:
    2,690
    Much Better. Thanks.
     
  15. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    That Maple Valley comparision really don't show much of an improvement in F3 aside from the improved track textures and reduced aliasing. The car models look identical?
     
    #955 (((interference))), Oct 5, 2009
    Last edited by a moderator: Oct 5, 2009
  16. MistaPi

    Regular

    Joined:
    Jun 12, 2002
    Messages:
    371
    Likes Received:
    11
    Location:
    Norway
    Looks like Turn10 didn't bother improving on the old tracks that much for some reason. Or are those pics perhaps from an older build (one can hope).
     
  17. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Anyone have any video links with tips for the line you should take in the demo? Something that breaks up the course into segments with suggestions would be nice.

    The top 100 ghosts are just waaay too fast for me (58sec!) and I get blown away in the first corner. I hope the final build allows you to swap ghosts with friends.
     
  18. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    3,947
    Likes Received:
    2,690

    I improved my time quite a bit by just racing my own ghost and experimenting with different approaches to, lines through and exits of each turn. Your set pace will show when a line works better or worse for each one, then it's just a matter of applying the best approach for each turn in one clean run.

    You also have the option of racing with the ghosts of people with lap times near yours, so if you go to the top of that range you may have a more realistic goal to reach and guide to follow. Do this a few times and you can at least improve your time incrementally.
     
  19. (((interference)))

    Veteran

    Joined:
    Sep 10, 2009
    Messages:
    2,499
    Likes Received:
    70
    I don't think it's the build unfortunately.
    [​IMG]

    The New York track still looks underwhelming, the buildings look like something from an Xbox 1 game :sad:

    Very disappointing, especially when compared to the photo-realistic city tracks you get in PGR4 or GT5, hell probably even GTA4 has better looking city environments.
     
  20. DrJay24

    Veteran

    Joined:
    May 16, 2008
    Messages:
    3,894
    Likes Received:
    634
    Location:
    Internet
    The lighting and reflections look better, and in motion the texture crawling is gone in FM3. But it is still surprising how close the still look.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...