Lol
Interestingly, I was playing my GT5 demo today and it doesn't have gear shift animations for the cockpit view, either. Has that been changed for GT5?
GT5p demo lacks the animations but GT5p spec3 at least has them.
Lol
Interestingly, I was playing my GT5 demo today and it doesn't have gear shift animations for the cockpit view, either. Has that been changed for GT5?
I would take 60fps over improved visuals, simply because I know that visuals have limited satisfaction, whereas 60fps you will miss it...
Yamauchi doesn't even endorse anything under 60fps as a game if i remember.
LOD is LOD.
What is kind of silly is that the close-ups don't load the higher res models. Though it remains to be seen if photomode swaps those in...
It is silly, if GT5, PGR4 etc can manage it (some with more cars on the track) surely F3 can. Especially seeing as the high poly models are used in the pre-race animations, so they're already loaded in memory.
Forza 2 vs Forza 3
http://www.gamereactor.dk/billeder/?textid=75085&id=193645
They have others, in 720P too.
Forza 2 vs Forza 3
http://www.gamereactor.dk/billeder/?textid=75085&id=193645
They have others, in 720P too.
below each picture, click on " Forstør billede" to get full size.
Anyone have any video links with tips for the line you should take in the demo? Something that breaks up the course into segments with suggestions would be nice.
The top 100 ghosts are just waaay too fast for me (58sec!) and I get blown away in the first corner. I hope the final build allows you to swap ghosts with friends.
Looks like Turn10 didn't bother improving on the old tracks that much for some reason. Or are those pics perhaps from an older build (one can hope).