Thanks!
Now if you can explain why you are getting the LCE and why I should? Am I at a real loss getting the normal version?
Well In France we have only 3€ difference for the LCE, so a 2Go USB and some 5 more cars, a Xbox theme and a VIP acces (don't really understood this) well a good offer for 3€. Can't speak for US.
Does amazon not have the LE available for purchase and/or pre-ordering?
Developer Turn 10 has created some multiplayer game templates that they feel everyone will gravitate towards. This includes standard lap races, but also elimination races (last driver to cross the finish of each lap is knocked out), cat and mouse, and a few others. These can also be further altered if you like. But there's a near limitless set of game types you can personally create and save. The amount of options is impressive.
The pre-made templates (again, all editable) are: Single Race, Timed Race, Point-to-Point, Drag, Drift, Multi-class, Tag (Pass the IT), Tag (Keep the IT), Tag (Virus), Cat and Mouse, and Elimination.
REVIEWSIf you decide to create your own game type from scratch, there are plenty of options. You can choose the track, of course, the number of AI drivers (yes, you can play multiplayer alone if you're a loser), number of teams and more. And that's just in the basic rules section.
In the advanced rules, you can really get into the nitty gritty. The most important choice is the Scoring Type. This is how Forza 3 determines who wins a match. You can choose time-based, time spent in group, drift points, distance traveled, and keep it clean. For each of these, you can choose if "bigger is better." That means that you could create a "distance traveled" match where bigger is not better. This means that the car that travels the least distance wins. Imagine teams trying to push the opponent's car further down the track. Weird? Yes. But possible.
There are plenty of other options in the advanced rules. Choose the conditions that end a race (number of laps, for example), how the starting grid is ordered, and even a roll out delay from the starting gate. You can assign some of these elements to specific teams, allowing you to have specific players leave the gate early. You can even use stock cars and create your own NASCAR-style race.
Once you have the game type set, you can go even further. Determine whether or not people can use autobrake or stability control. You can even force everyone to use manual transmission. If you're playing a team game, you can set specific conditions for each team, including the body style and car types. Want Asian cars vs. US? It can be done.
[ http://www.computerandvideogames.com/article.php?id=225192 ]"We run our physics at 360Hz," added Greenawalt. "I don't know of any other game that does that. That takes a commitment to physics, not just about making sure you have beautiful graphics.
[ http://www.computerandvideogames.com/article.php?id=225192 ]
"360Hz physics" is another PR crap or something technical ?
Hmm , I'd like to read some explanations about this ***Hz physics thing like what it does or how it works. Any source for it ?
Hmm , I'd like to read some explanations about this ***Hz physics thing like what it does or how it works. Any source for it ?
Maybe on consoles but on PC front there are. Even Shift modded one can have 360Hz or more (assuming base 180Hz isn't doubled internally in the engine). And despite the arcade overlay the physics and handling system is heavy and beyond GTR2 (based on core GTR2). But yeah 360Hz makes difference especially noticable at high speeds vs car and road interaction response. Well I sure notice it between tested 120-360Hz.
What's the best wheel for Forza 3? Anything that's also compatible with GT?
http://www.youtube.com/watch?v=VID_ndJJ3pI&feature=sub
InsideSimRacing have their review up. Starts at 19min mark. I'd listen to this more than regular gaming journalists.