Mintmaster said:
IMO, the devs just don't care because the vast majority of the target market doesn't care.
I don't buy that. Where do you draw the line? There's lots of things devs do that "the vast majority of the target market" doesn't care about, yet they still do them. I'd even question if that'd be true if you showed people a game side by side, with and without good texture filtering. They may not be able to articulate that texture filtering is what's at issue, but they'll spot the difference between blurry and sharp texturing. It's one of the most immediately obvious improvements you can make, at least going from very poor filtering to half-way decent (e.g. bi or trilinear to 4 or 8x AF). Many games I've seen would benefit as much if not more from better filtering than better AA, IMHO.
The point might be valid if better filtering was a pain in the arse to implement, but it should be something you can toggle on and off with very little code, if you're applying it universally. I don't believe it never crossed any of these developers minds to turn on some better filtering. In fact I'd say in most cases that was tried.
I've also seen the argument made "well, PC developers rarely ever implement AF explicitly either, they leave it to the customer to decide", but I don't buy that as a decent explanation here either - PC devs do that because they're targetting a certain minimum spec, and they'll disable the likes of AA and AF before they'd increase the minimum spec, and allow the customer to make their own performance/IQ tradeoffs. In a closed box, you know what everyone is playing with, and that tradeoff is the developer's to make.