Bigus Dickus
Regular
Even with the smiley that's just dumb.dukmahsik said:sorry 2nd gen doesn't come until after nov 06
Even with the smiley that's just dumb.dukmahsik said:sorry 2nd gen doesn't come until after nov 06
kyleb said:Of couse not. People who make such comments aren't interested in the games themselves but rather in making you upset by pointing out flaws in games on your favorite console.
Bigus Dickus said:Even with the smiley that's just dumb.
mckmas8808 said:Looks good, but blows away PGR3? Not so much.
This game will own, respect it.Have you ever wondered why no-one has made a game where you can just drive around a realistic location in as real a car as possible? If so, then here’s the answer to that dream. I could’ve spent most of the session just hopping between cars and bikes, cruising around and seeing how well I could drive a particularly tricky mountain road… but racing is a key part of the game, so I had a few of those too.
i notice the lack of AF in most 360 games i've played, so he's not alone. it's extreamly noticable if you come from a strong PC gaming background, especialy if you've owned modern ATi cards*. the move from interlaced SD to progressive HD displays also make it stand out as well.Qroach said:Um not quite... I just don't see a reason in pointing out somehting that would hardly make a difference to a game during gameplay. Even if the game had AF you likely wouldn't notice it at all.
see colon said:i notice the lack of AF in most 360 games i've played, so he's not alone. it's extreamly noticable if you come from a strong PC gaming background, especialy if you've owned modern ATi cards*. the move from interlaced SD to progressive HD displays also make it stand out as well.
*every ATI card since the radeon has had screamingly fast AF, so it's something you'd enable and leave on unless it caused an issue in the odd game.
No, thats not what I said at all. I said that some of the texture blurring is coming from the fact that some of the images have motion blur on them, such as 3 of the 4 images here do have. However, the fact that the roadmarkings are not blurring into the screen would tend to suggest, on a modern title, that AF probably is being used. Here's an example of the type of differences between AF and no AF on a modern driving title:superguy said:Dave said this game is not supposed to have AF because of motion blur.
Dave Baumann said:No, thats not what I said at all. I said that some of the texture blurring is coming from the fact that some of the images have motion blur on them, such as 3 of the 4 images here do have. However, the fact that the roadmarkings are not blurring into the screen would tend to suggest, on a modern title, that AF probably is being used. Here's an example of the type of differences between AF and no AF on a modern driving title:
Expect that the details of the entire scene tend to suggest high quality filteing is enabled and the particular point that was raised in discussion was neither a recent title or on recent hardware that has the same types of AF costs as current hardware.Titanio said:The last time this was debated, the question was raised as to the treatment of road markings as special cases.
What? They are also indicative of the likelyhood of higher quality filtering being used.Other details are other details, not road markings
Dave Baumann said:What? They are also indicative of the likelyhood of higher quality filtering being used.
Look at the 720p source pics from the linked to website. eg...PeterT said:IMHO, these shots are just too small/few to accurately judge whether AF is used.
However, the upper left part of the road in the second shot makes it obvious (to me) that the road markings are geometry, not just textures. See for yourself.