They have done more expensive reporting lately, like sending people to GDC etc. That costs extra money.
Part of the reason for the whole kerfuffle was [Sponsored] was placed at the end of the video title initially, and on most desktop displays that text would be truncated in the thumbnail view - so people clicked on it expecting a DF video, and were understandably bewildered when getting an ad. They eventually moved it to the front, then finally put the [Ad] tag to make it as clear as possible.
If a reviewer has to spend money they can’t otherwise get without becoming an ad channel, they shouldn’t spent that money. I’d rather them be a smaller scale operation with integrity than a large one without.
I'd say I generally agree with this, like I said on another forum - running a business isn't a genetic condition.
That being said, they are pretty restricted in their revenue generating methods. Their Patreon:
Now, I'd like 17k a month. But for the size of their staff, the technical expertise, travel, % given back to Patreon, equipment etc - it's not nothing, but it's far closer to 'jack shit' than a windfall. Channels like Gamers Nexus make a ton (relatively) on
merch - something DF really doesn't have, and not sure if they could. They're somewhat in a quandary that the type of coverage they do requires more expertise and resources than other tech channels, but it's also a relatively niche audience.
So while I wasn't crazy about Sponsored videos at all when they first hit, and certainly wasn't happy with
this, I do have some sympathy for their revenue constraints and for me, Rich's note in the newsletter was enough - it's water under the bridge as far as I'm concerned. Like any outlet they're not beyond criticism but any odd decisions should be viewed in the context of their channel as a whole and given some credit if they actually address the critique head-on, and they did.
This game looks fantastic! Was not on my radar at all, but after this video, I'm definitely going to be picking it up. A great C&C style RTS is exciting, and long overdue!
It's been a long time since I played an RTS, this might be my re-introduction. So nice to see a project with a very focused scope and executed almost perfectly.