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60 fps also removes the strand hair tech. Thankfully both are available in the 40 fps mode.Ray traced global illumination makes a big difference in Assassin’s Creed Shadows on consoles, though it locks frames to 30fps.
Ray traced global illumination makes a big difference in Assassin’s Creed Shadows on consoles, though it locks frames to 30fps.
Series S continues to show that with software made to properly use it (and not crappy Xbone / PS4 Ports) it's a very capable little box able to support software that the PS4Pro and even the X1X wouldn't have had a chance of running.
That's a stretch, outside of missing RT hardware, Xbox One X is arguably more capable than Series-S (More compute, more RAM and more bandwidth) and I doubt Series-S is a significant step-up over PS4 Pro in terms of GPU.
No SSDs. They lack the time for virtual geometry.
But can it run on a 2.3GHz Jaguar?There are plenty of videos on YouTube of UE5 'Valley' demo working just fine on an HDD.
The game looks nice on all 3 consoles. It's interesting that the HUB world on Series S does include the Ray Tracing but not the rest of the game.Series S continues to show that with software made to properly use it (and not crappy Xbone / PS4 Ports) it's a very capable little box able to support software that the PS4Pro and even the X1X wouldn't have had a chance of running.
This is the most impressive A.C. game to date by a mile, and it's pretty damn good on the Series S.
Edit: Comparing Series X 60 fps performance mode to Series S at 30 fps, (because that's where the graphics features are almost identical), the Series S is attempting to maintain 40% of the fillrate (at lowest resolution scale) but with 33% of the GPU compute. No wonder it can dip under 30 fps a little more than the Series X dips under 60.
The Series S is delivering - relative to it's GPU performance - very well compared to the Series X.
That's a stretch, outside of missing RT hardware, Xbox One X is arguably more capable than Series-S (More compute, more RAM and more bandwidth) and I doubt Series-S is a significant step-up over PS4 Pro in terms of GPU.
No SSDs. They lack the time for virtual geometry.
There are plenty of videos on YouTube of UE5 'Valley' demo working just fine on an HDD.
But can it run on a 2.3GHz Jaguar?
The game looks nice on all 3 consoles. It's interesting that the HUB world on Series S does include the Ray Tracing but not the rest of the game.
I think this will be one of the Switch 2's standout 3rd party titles. I bet this will run at dynamic 720p to 1080p with DLSS on Switch 2 but WILL have the Ray Tracing that was lacking on Series S because of the additional RAM and Tensor Cores on the Switch 2.
Artistic choice I suspect. Being able to build your own buildings and farms etc the way you want, you wouldn’t be able to bake lighting and have it look somewhat consistent to the rest of game. It would come out looking like fallout I guess if they went with a baked solution.The game looks nice on all 3 consoles. It's interesting that the HUB world on Series S does include the Ray Tracing but not the rest of the game.
True but it shows the Series S is capable of Ray Tracing in the game. Just not during the main game only the HUB section. I suspect the HUB section takes up much less memory than the main stages. Which also bodes well for Switch 2's extra memory.Artistic choice I suspect. Being able to build your own buildings and farms etc the way you want, you wouldn’t be able to bake lighting and have it look somewhat consistent to the rest of game. It would come out looking like fallout I guess if they went with a baked solution.
Ray traced global illumination makes a big difference in Assassin’s Creed Shadows on consoles, though it locks frames to 30fps.
I wonder if it's going to have a hidden heavier RT mode like Avatar and Starwars.I saw Gamersyde PC max settings, the game look very good and add RT reflection at 60 fps and great image clarity.
It’s a smaller area for sure, memory could have played an issue, or just general RT muscle may not have been sufficient to do much more than this area.True but it shows the Series S is capable of Ray Tracing in the game. Just not during the main game only the HUB section. I suspect the HUB section takes up much less memory than the main stages. Which also bodes well for Switch 2's extra memory.