Charlietus
Regular
Frame gen is a great technology of "secondary" importance.
My problem with it is: higher input lag than with no frame gen. Yes, the difference isn't high, but it's there, so you get to play at 240hz vs 60hz, but technically the responsiveness will be better at 60. And not only that, there is a level of "disconnect" in playing at such high framerates but the expected responsiveness just isn't there.
I also question the need for such high refreshes. I have been passionate about display technology and hardware for a while, but even then sometimes I struggle to see the difference between 60 and 120hz. I know people that struggle to even understand the difference from 30 to 60. This is a niche technology that's valuable to very few people. Still good that it's getting developed.
My problem with it is: higher input lag than with no frame gen. Yes, the difference isn't high, but it's there, so you get to play at 240hz vs 60hz, but technically the responsiveness will be better at 60. And not only that, there is a level of "disconnect" in playing at such high framerates but the expected responsiveness just isn't there.
I also question the need for such high refreshes. I have been passionate about display technology and hardware for a while, but even then sometimes I struggle to see the difference between 60 and 120hz. I know people that struggle to even understand the difference from 30 to 60. This is a niche technology that's valuable to very few people. Still good that it's getting developed.