Current Generation Games Analysis Technical Discussion [2024] [XBSX|S, PS5, PC]

To respond to all of you at once, you bring up some good points. It's just that from my point of view, we would lose data that's valuable and transparent, but it would throw a wrench in the future arguments of bad actors. So there are positive and negatives.

But in my view, the positive of accessing the data gets completely obscured by the negativity it causes. And unless we get in to social media censorship there is no way to combat this rampant negativity.
If removing access to factual information makes someone's argument weaker, we should think about this some more before removing access to factual information.
 
To respond to all of you at once, you bring up some good points. It's just that from my point of view, we would lose data that's valuable and transparent, but it would throw a wrench in the future arguments of bad actors. So there are positive and negatives.

But in my view, the positive of accessing the data gets completely obscured by the negativity it causes. And unless we get in to social media censorship there is no way to combat this rampant negativity.
What agenda are you pushing since data hurts you?
 
I really doubt SteamDB withholding some info will change this.
It's more a principle thing and drawing lines. Nothing in gaming affects anyone in a meaningful way. However, we'd lose a very valuable discussion point if SteamDB is closed. And then, what if Valve decide to remove the Hardware Survey because some IHVs don't like their market percentage being known? And what if Sony and Nintendo decide to stop sharing hardware sales? Basically, everyone could just stop sharing info and we'd have nothing to discuss and less knowledge.

So it's very much a principle, we just don't want our insights taken away! Particular for Pr or marketing reasons. Business is impacting too much these days. There are other things in life beyond money.
What agenda are you pushing since data hurts you?
It's just a discussion point and a disagreement; not an agenda. That type of language just harms honest discussion.
 
It's more a principle thing and drawing lines. Nothing in gaming affects anyone in a meaningful way. However, we'd lose a very valuable discussion point if SteamDB is closed. And then, what if Valve decide to remove the Hardware Survey because some IHVs don't like their market percentage being known? And what if Sony and Nintendo decide to stop sharing hardware sales? Basically, everyone could just stop sharing info and we'd have nothing to discuss and less knowledge.

So it's very much a principle, we just don't want our insights taken away! Particular for Pr or marketing reasons. Business is impacting too much these days. There are other things in life beyond money.

It's just a discussion point and a disagreement; not an agenda. That type of language just harms honest discussion.
I disagree, he is clearly upset about how the data is being used and wants to "ban" it because he disagree with something in the ways it is being used, but not examine the data.
That is an "agenda" 🤷‍♂️
 
I disagree, he is clearly upset about how the data is being used and wants to "ban" it because he disagree with something in the ways it is being used, but not examine the data.
That is an "agenda" 🤷‍♂️
If my agenda is being tired of the rampant toxicity in the gaming community and proposing things that could alleviate it, than yes, I have an agenda.

Also, I never said to ban it. I said to give the option to game makers.

I have stated my position, there isn't much to discuss anymore.
 
I disagree, he is clearly upset about how the data is being used and wants to "ban" it because he disagree with something in the ways it is being used, but not examine the data.
That is an "agenda" 🤷‍♂️
Disagreeing with something doesn't mean you have an agenda. I dare say your thought processes have been polluted by the kind of toxic language Charlietus hates that's infecting online discussions! :p
 
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I disagree, he is clearly upset about how the data is being used and wants to "ban" it because he disagree with something in the ways it is being used, but not examine the data.
That is an "agenda" 🤷‍♂️
that isn't how one uses the word agenda.
You use the word agenda, that means you believe him to not be forthright with his words, that he is purposely saying things to manipulating things to his advantage.

I didn't find that in any of his language nor have any reason to be suspicious of it.
He's actually being the opposite which is straight forward - he doesn't like all the data being released because he feels the weight of bad actors is greater than the good that releasing numbers could have.
 
that isn't how one uses the word agenda.
You use the word agenda, that means you believe him to not be forthright with his words, that he is purposely saying things to manipulating things to his advantage.

I didn't find that in any of his language nor have any reason to be suspicious of it.
He's actually being the opposite which is straight forward - he doesn't like all the data being released because he feels the weight of bad actors is greater than the good that releasing numbers could have.
I disagree again:
noun: agenda; plural noun: agendas
- A list of items to be discussed at a formal meeting.
"the question of nuclear weapons had been removed from the agenda"
- A plan of things to be done or problems to be addressed.
"he vowed to put jobs at the top of his agenda"
- The underlying intentions or motives of a particular person or group.
"Miller has his own agenda and it has nothing to do with football"

He want to hide the data, because he doesn't agree with certain viewpoints

I just want him to clarify his position in that regard.
 
- The underlying intentions or motives of a particular person or group.
"Miller has his own agenda and it has nothing to do with football"
Do you not notice the use there in that example? The agenda isn't actually what's being discussed. Typically an agenda is something influencing someone's words and actions across a broad range of their interactions as a driving force. You might want to have devs withhold information because you feel that one item generates internet toxicity, or you may just be saying that where your secret agenda is to drive up share prices in Ubi that you bought on bad advice. And that agenda then sees you talking up Ubi across the internet, and advocating ideas and causes of action solely to boost that share price. That's an agenda.

He want to hide the data, because he doesn't agree with certain viewpoints
He's literally spelled it out a few times. He feels the data gets misused and isn't worth the gains. It's not that complicated. ¯\_(ツ)_/¯

At this point I'll end this OT discussion and return to Current Games Analysis.
 
In the interest of getting this thread back on track:


Ok, perhaps a stretch for a 'current generation' game, but this makes an effort to update Prey with more modern rendering techniques, at a minor cost to performance (or performance uplift, if you use DLSS).

Of note one of the mod developers is the same Remedy developer who did the Control HDR mod.

# List of features:
  • Added HDR output (scRGB 16bit) (improved tonemapping, reworked all post processing effects) (SDR is still supported)
  • Increased buffers quality in SDR and HDR, reducing banding all around
  • Improved the quality of dynamic shadow, especially from up close (they had broken filtering that causes them to be blocky) (the maximum shadow render distance is also increased through configs)
  • Added a more modern Ambient Occlusion solution (GTAO) (the original AO is also improved in quality)
  • Improved Screen Space Reflections (they are not cropped close to the camera anymore, they now get progressively more diffuse with distance, they blend in and out of view more nicely etc etc, their math in general has been refactored for much better looking and more "physically accurate" results)
  • Added DLAA+DLSS Super Resolution (on Nvidia GPUs) (OptiScaler can be used to inject FSR 3) (this looks drastically better than the native TAA and has no noticeable ghosting)
  • Added RCAS sharpening after TAA (replacing the original basic sharpening implementation, making it look a lot more natural)
  • Added Perspective Correction (optional) (a modern type of "lens distortion" that makes the rendering projection look natural)
  • Improved all of the native Anti Aliasing implementations (e.g. SMAA/TAA)
  • Improved Anisotropic Filtering (it was not set to 16x on all textures that would benefit from it)
  • Improved quality and look of the Sun, Sun Shaft effects and Lens "Optics" effects (e.g. lens flare)
  • Improved Motion Blur quality and fixes multiple issues with its motion vectors
  • Improved Bloom quality and fixes multiple issues with its generation (e.g. it was trailing at the edge of the screen)
  • Improved Ultrawide Aspect Ratio support (Bloom, AO, SSR, Sun Shafts, Lens Optics, Lens Distortion etc did not scale properly with it, e.g. causing the sun to be huge in UW or causing bloom to be stretched, chromatic aberration was stretched in UW) (the game now also exposes the vertical FOV instead of the horizontal one, which was limited to 120 and not ultrawide friendly)
  • Improved High Resolution support (the game was mostly developed for 1080p resolution, a multitude of effects did not scale properly to 4k, like the objects highlights overlay, or stars/sun sprites)
  • Improved Dynamic Resolution Scaling support (Film Grain, Bloom, TAA, AO, SSR, Sun Shafts, Lens Optics and many other effects did not scale properly with it, causing visible changes in the image when the resolution changed, and its upscaling implementation just did not look very nice)
  • Improved High Frame Rate support by unlocking the frame rate beyond 144 (you can change the limit in the menu now) (with DRS you can easily reach 240FPS now, thanks to tweaked settings that made it more stable)
  • Improved Swapchain flip model (more responsive for VRR)
  • More (e.g. added optional HDR post process filter on pre-rendered video, added settings to turn off Vignette or Camera Motion Blur)!
Really like the control you have over dynamic res now too:

1734662837661.png
 
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Well UE5 is the problem isn't it so all the points would be centered around UE5. While I don't agree with their methods and their over simplification of many issues, what I can agree on is that poor tradeoffs are being made as it relates to games. I can also agree that optimization has taken a back seat in this generation. There have been way too many instances of this seen even outside of UE5 for example, the horribly optimized GTA online loading fixed by t0st. Of course, that happens when you have people using tools(UE5) that they don't understand.
Most of these points are centered around UE5. Nobody complains about Indiana Jones. This game is the opposite to UE5. No fancy new stuff, just state of the art rasterizing with hardware RTGI.
This is a screenshot from Black Myth (Software Lumen GI @ low) on my 4090 in native 4K, released a few months prior Indiana Jones:


UE5 games run so bad on nVidia GPUs. On the other hand you can brute force image quality like in these old days with the Voodoo cards. At the same FPS Indiana Jones provides Pathtracing GI and shadows while providing nearly the same amount of geometry. And Indiana Jones scales much better, a 4090 is over 2x faster with Full Raytracing and nearly 2x faster with just GI than a 3090TI(!).
 
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