Digital Foundry Article Technical Discussion [2024]

I think we can say that the management of Nanite-like micropolygon systems was a mistake in this generation. UE5 et al are not for these hardwares.

I'm sure that Indiana Jones, for example, will show much better image quality with 60FPS and will have detailed, beautiful graphics. IDTech engine fits better with current generation consoles
well, all the hell broke loose today when people knew about the totally crazy requirements. Minimum requirements are having RT GPUs? wth? plus, no AMD cards? you kidding me?

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well, all the hell broke loose today when people knew about the totally crazy requirements. Minimum requirements are having RT GPUs? wth? plus, no AMD cards? you kidding me?

k5ClIXs.png
It's not that bad. 60fps at native 1080p. I imagine if those are accurate, which they rarely are, you could get nice visuals at 40fps on a minimum spec card.
 
well, all the hell broke loose today when people knew about the totally crazy requirements. Minimum requirements are having RT GPUs? wth? plus, no AMD cards? you kidding me?

k5ClIXs.png

3080Ti or a 7700XT. Theres a large difference in power between these GPU's and thats not discussing ray tracing perfromance. Current gen consoles going to have a hard time with this?
 
3080Ti or a 7700XT. Theres a large difference in power between these GPU's and thats not discussing ray tracing perfromance. Current gen consoles going to have a hard time with this?
That's to get 1440P Native with 60 FPS on the High preset. Consoles will likely be doing 1080P 60 FPS Medium preset, with Series S doing worse. All par for the course really.
 
Consoles will likely be doing 1080P 60 FPS Medium preset

I'd be happy if we get 1080p low presets for a stable 60fps. The absolute minimum requirement is hardware ray tracing, in the PS5 is around 2060 non-super for ray tracing. In raster around 2070/S.
The 10700k is quite abit faster than the r5 3600 also.
 
I'd wonder if there is a VRAM considerations here and that's just how the main product stack happens to be.
afaik this is the first game ever that requires a minimum of 8GB of VRAM. There was a tumult with God of War 'cos it required 6GB of VRAM and thanks to the community that created a patch to bypass that restriction and finally they found out the game could run with 4GB of VRAM.
 
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afaik this is the first game ever that requires a minimum of 8GB of VRAM. There was a huge tumult with God of War 'cos it required 6GB of VRAM and thanks to the community that created a patch to bypass that restriction and finally they found out the game could run with 4GB of VRAM.

Whether or not there is hardware restriction or not is one aspect but it may just not run "well" by their metrics with lower. I don't know with the God of War situation for example how things like stuttering (across the entire game, as some segments could be heavier) and asset popin/LoD are affected with 4GB.

Another thing to keep in mind is that games nor the GPU driver can actually fully reserve VRAM in Windows. So if a game hypothetically uses say 5.5GB to run fine, you may want a 8GB minimum requirement yet it could run fine on 6GB GPUs situationally dependent.
 
Game requires 2060 Super is maybe because the gpu is faster than the 2060 non super. It may or may have not to do with the 8GB vram it has?
 
For me I wasn't discussing this simply from the perspective the minimum system requirement. I know it's system requirements and all but throwing that aside for a moment there's other things such as the 3080ti 12GB requirement relative to the 7700XT 12GB.

I'd even wonder if low is very optimized (or comprised depending on perspective) to slot into 8GB VRAM and 16GB system memory compared to medium and above.
 
For me I wasn't discussing this simply from the perspective the minimum system requirement. I know it's system requirements and all but throwing that aside for a moment there's other things such as the 3080ti 12GB requirement relative to the 7700XT 12GB.

I'd even wonder if low is very optimized (or comprised depending on perspective) to slot into 8GB VRAM and 16GB system memory compared to medium and above.
the graphics have to be Disney Pixar level, if they aren't I don't get it. It's also quite puzzling that for the Full Raytracing experience the game forces you to enable FG and DLSS., I prefer not to imagine at which base framerate the game runs if you don't enable those.
 
the graphics have to be Disney Pixar level, if they aren't I don't get it. It's also quite puzzling that for the Full Raytracing experience the game forces you to enable FG and DLSS., I prefer not to imagine at which base framerate the game runs if you don't enable those.

I don't know if the system requirements are that high though. They might be at a glance but it could how we're anchoring our perspective.

Doom (2016) released 4 years in the console cycle and it's minimum GPU was a GTX 670 that was released in 2012 at $400.

Wolfenstein II: The New Colossus (2017) released 5 years in the console cycle and it's minimum GPU was a GTX 770 that was released in 2013 at $400 but quickly cut to $330.

Indiana Jones (2024) released 4 years into the console cycle and its minimum GPU is a RTX 2070 Super that was released in 2019 at $400.
 
I don't know if the system requirements are that high though. They might be at a glance but it could how we're anchoring our perspective.

Doom (2016) released 4 years in the console cycle and it's minimum GPU was a GTX 670 that was released in 2012 at $400.

Wolfenstein II: The New Colossus (2017) released 5 years in the console cycle and it's minimum GPU was a GTX 770 that was released in 2013 at $400 but quickly cut to $330.

Indiana Jones (2024) released 4 years into the console cycle and its minimum GPU is a RTX 2070 Super that was released in 2019 at $400.
we shall see, the iD's engine is usually one of the best when it comes to optimisation. Mini PCs are going to suffer with this game if it runs at all. This is officially the anti-Steam Deck game.

The new game Delta Force has much much softer requirements.
 
we shall see, the iD's engine is usually one of the best when it comes to optimisation. Mini PCs are going to suffer with this game if it runs at all. This is officially the anti-Steam Deck game.

The new game Delta Force has much much softer requirements.

I'm just saying that we might just have the wrong perspective in terms of how demanding the game is.

Doom (2016) and Wolfenstein 2 for example I don't remember the complaints that their requirements were too high nor were they known as the best looking games either, but they were known as relatively optimized.

I feel there's a general sentiment (at least with some) that PC gaming is more expenisve then ever but is that really the case compared to the past? Ray tracing (and especailly path tracing) has allowed higher then ever scalability and I would say has pushed up the ceiling, but I actually feel if anything the price of entry is lower then ever before.
 
I feel there's a general sentiment (at least with some) that PC gaming is more expenisve then ever but is that really the case compared to the past? Ray tracing (and especailly path tracing) has allowed higher then ever scalability and I would say has pushed up the ceiling, but I actually feel if anything the price of entry is lower then ever before.

I think that’s true too. Given diminishing returns of high and ultra settings you can still have a good gaming experience for $300-$400 today. What’s changed is that there’s a much wider performance and price gap between the high end and entry level stuff and that annoys some folks.

There’s just way too much focus on 4K ultra in the benchmark scene trying to convince everyone they need a 4090 to have a good time. 4K is way more relevant for console gamers anyway as they’re all playing on 4K tvs.
 
Remember on PC spec requirements there's the Windows tax that gets added on top.
that's because raytracing is mandatory. You can't turn it off. And that eats a shit ton of resources. I'll have to play in minimim because all my poor ass has is a A770.

We shall see about the scalability. It's an iDTech 7 game, optimisation should be good. At the moment I'm installing it on PC Gamepass and for example it has an HD Texture Pack option enabled by default and it adds an extra 40GB (for a total of 130GB or so) that can be disabled, so you can save resources there.

This is a game I really want to play though, playing something lighter. And from the Indiana Jones universe, the game looks fun, the dialogues seem so fun, the adventure....
 
afaik this is the first game ever that requires a minimum of 8GB of VRAM. There was a tumult with God of War 'cos it required 6GB of VRAM and thanks to the community that created a patch to bypass that restriction and finally they found out the game could run with 4GB of VRAM.
I believe we had a few games were a 8 GB card was the minimum requirements, yet still ran fine on 6 GB VRAM.

Since the game still runs on Series S, I'm pretty confident it will work just fine in 6 GB, they probably just choose the 2060 Super because its more powerful than the base 2060.
 
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