cheapchips
Veteran
I was quite excited about the idea of using a 7kW EV charger for a handheld.
well, all the hell broke loose today when people knew about the totally crazy requirements. Minimum requirements are having RT GPUs? wth? plus, no AMD cards? you kidding me?I think we can say that the management of Nanite-like micropolygon systems was a mistake in this generation. UE5 et al are not for these hardwares.
I'm sure that Indiana Jones, for example, will show much better image quality with 60FPS and will have detailed, beautiful graphics. IDTech engine fits better with current generation consoles
It's not that bad. 60fps at native 1080p. I imagine if those are accurate, which they rarely are, you could get nice visuals at 40fps on a minimum spec card.well, all the hell broke loose today when people knew about the totally crazy requirements. Minimum requirements are having RT GPUs? wth? plus, no AMD cards? you kidding me?
well, all the hell broke loose today when people knew about the totally crazy requirements. Minimum requirements are having RT GPUs? wth? plus, no AMD cards? you kidding me?
That's to get 1440P Native with 60 FPS on the High preset. Consoles will likely be doing 1080P 60 FPS Medium preset, with Series S doing worse. All par for the course really.3080Ti or a 7700XT. Theres a large difference in power between these GPU's and thats not discussing ray tracing perfromance. Current gen consoles going to have a hard time with this?
Consoles will likely be doing 1080P 60 FPS Medium preset
afaik this is the first game ever that requires a minimum of 8GB of VRAM. There was a tumult with God of War 'cos it required 6GB of VRAM and thanks to the community that created a patch to bypass that restriction and finally they found out the game could run with 4GB of VRAM.I'd wonder if there is a VRAM considerations here and that's just how the main product stack happens to be.
afaik this is the first game ever that requires a minimum of 8GB of VRAM. There was a huge tumult with God of War 'cos it required 6GB of VRAM and thanks to the community that created a patch to bypass that restriction and finally they found out the game could run with 4GB of VRAM.
the graphics have to be Disney Pixar level, if they aren't I don't get it. It's also quite puzzling that for the Full Raytracing experience the game forces you to enable FG and DLSS., I prefer not to imagine at which base framerate the game runs if you don't enable those.For me I wasn't discussing this simply from the perspective the minimum system requirement. I know it's system requirements and all but throwing that aside for a moment there's other things such as the 3080ti 12GB requirement relative to the 7700XT 12GB.
I'd even wonder if low is very optimized (or comprised depending on perspective) to slot into 8GB VRAM and 16GB system memory compared to medium and above.
the graphics have to be Disney Pixar level, if they aren't I don't get it. It's also quite puzzling that for the Full Raytracing experience the game forces you to enable FG and DLSS., I prefer not to imagine at which base framerate the game runs if you don't enable those.
we shall see, the iD's engine is usually one of the best when it comes to optimisation. Mini PCs are going to suffer with this game if it runs at all. This is officially the anti-Steam Deck game.I don't know if the system requirements are that high though. They might be at a glance but it could how we're anchoring our perspective.
Doom (2016) released 4 years in the console cycle and it's minimum GPU was a GTX 670 that was released in 2012 at $400.
Wolfenstein II: The New Colossus (2017) released 5 years in the console cycle and it's minimum GPU was a GTX 770 that was released in 2013 at $400 but quickly cut to $330.
Indiana Jones (2024) released 4 years into the console cycle and its minimum GPU is a RTX 2070 Super that was released in 2019 at $400.
we shall see, the iD's engine is usually one of the best when it comes to optimisation. Mini PCs are going to suffer with this game if it runs at all. This is officially the anti-Steam Deck game.
The new game Delta Force has much much softer requirements.
I feel there's a general sentiment (at least with some) that PC gaming is more expenisve then ever but is that really the case compared to the past? Ray tracing (and especailly path tracing) has allowed higher then ever scalability and I would say has pushed up the ceiling, but I actually feel if anything the price of entry is lower then ever before.
that's because raytracing is mandatory. You can't turn it off. And that eats a shit ton of resources. I'll have to play in minimim because all my poor ass has is a A770.Remember on PC spec requirements there's the Windows tax that gets added on top.
I believe we had a few games were a 8 GB card was the minimum requirements, yet still ran fine on 6 GB VRAM.afaik this is the first game ever that requires a minimum of 8GB of VRAM. There was a tumult with God of War 'cos it required 6GB of VRAM and thanks to the community that created a patch to bypass that restriction and finally they found out the game could run with 4GB of VRAM.