Digital Foundry Article Technical Discussion [2024]

I think the idea is that you ship a game with a tuned version of DLSS for the type of game you are making. So a game that, say, has an art style and camera movement where ghosting isn't an issue might ship with a version of DLSS that creats a clean image while that same .DLL would make a fast moving game be a ghost fest.
That is not my experience of how DLSS works, most of the time a new version has less ghosting issues and a clearer image, no matter the game?
 
That is not my experience of how DLSS works, most of the time a new version has less ghosting issues and a clearer image, no matter the game?
I believe there were a few cases in which DLSS had a quality regression for a certain games. In any case, DirectSR will eliminate the need for developers to update their game to use a new DLSS version. DLSS versions will instead be tied to the driver.
 
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