That is not my experience of how DLSS works, most of the time a new version has less ghosting issues and a clearer image, no matter the game?I think the idea is that you ship a game with a tuned version of DLSS for the type of game you are making. So a game that, say, has an art style and camera movement where ghosting isn't an issue might ship with a version of DLSS that creats a clean image while that same .DLL would make a fast moving game be a ghost fest.