Digital Foundry Article Technical Discussion [2024]

I think the idea is that you ship a game with a tuned version of DLSS for the type of game you are making. So a game that, say, has an art style and camera movement where ghosting isn't an issue might ship with a version of DLSS that creats a clean image while that same .DLL would make a fast moving game be a ghost fest.
That is not my experience of how DLSS works, most of the time a new version has less ghosting issues and a clearer image, no matter the game?
 
That is not my experience of how DLSS works, most of the time a new version has less ghosting issues and a clearer image, no matter the game?
I believe there were a few cases in which DLSS had a quality regression for a certain games. In any case, DirectSR will eliminate the need for developers to update their game to use a new DLSS version. DLSS versions will instead be tied to the driver.
 
The Pro's extra rasterisation performance is put to good use in delivering higher resolutions up against the standard model, but that's not really the game-changing difference. Instead, Epic deploys its higher end hardware ray tracing features to the 60fps mode of the game, offering a much improved level of global illumination and reflections - and it does so while maintaining its nigh-on flawless performance level. It's also interesting to note that one of Sony's 'big three' enhancements isn't used. Epic prefers its own Temporal Super Resolution technology (TSR) instead of the Pro's machine learning-based PlayStation Spectral Super Resolution (PSSR).
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I think the biggest difference is PS5 Pro's hardware raytracing mostly makes the avatar look like a dude.
 
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I think the biggest difference is PS5 Pro's hardware raytracing mostly makes the avatar look like a dude.
Finally some characters mirror reflections ! HW RT for the win !

but more in the order of a 50 percent increase in overall pixel count. That is quite the resolution bump, which does not align with the spec differentials between PS5 and PS5 Pro

Alex, I don't understand this, at all. Sony stated 45% rendering improvement with 2 to 3x better RT. And we have seen some games with up to 70% higher resolution. Framerate is getting a smaller boost depending of CPU or bandwidth bottlenecks, as expected notably in boosted games not using the full hardware.

But a 50% resolution increase + added HW RT is aligning perfectly with the specs of the Pro, in a game not at all CPU bound (as it's about locked 120fps with a low resolution), specifically when this one doesn't use the (for now) costly PSSR.

Do we know the version of UE running this?
 
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Finally some characters mirror reflections ! HW RT for the win !



Alex, I don't understand this, at all. Sony stated 45% rendering improvement with 2 to 3x better RT. And we have seen some games with up to 70% higher resolution. Framerate is getting a smaller boost depending of CPU or bandwidth bottlenecks, as expected notably in boosted games not using the full hardware.

But a 50% resolution increase + added HW RT is aligning perfectly with the specs of the Pro, in a game not at all CPU bound (as it's about locked 120fps with a low resolution), specifically when this one doesn't use the (for now) costly PSSR.

Do we know the version of UE running this?

On pc the exe is 5.5 which probably isn’t the full 5.5 feature set since this mini season came out before 5.5 released. It’s basically season 2 remastered. Chapter 6 season 1 releases on Sunday, which will have much more complex map and definitely be full 5.5.

5.5 did include the hw rt improvements to hit 60 Hz on console.

Edit:
Also the trailer for the new season leaked and it features Godzilla walking around on the map in some form.

 
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Anyone knows how Fortnite on the Pro compares to a 7700 XT/6800 XT/RTX 4070? It would be interesting to know how much better at RT the Pro is compared to RDNA 2.
 
Finally some characters mirror reflections ! HW RT for the win !



Alex, I don't understand this, at all. Sony stated 45% rendering improvement with 2 to 3x better RT. And we have seen some games with up to 70% higher resolution. Framerate is getting a smaller boost depending of CPU or bandwidth bottlenecks, as expected notably in boosted games not using the full hardware.

But a 50% resolution increase + added HW RT is aligning perfectly with the specs of the Pro, in a game not at all CPU bound (as it's about locked 120fps with a low resolution), specifically when this one doesn't use the (for now) costly PSSR.

Do we know the version of UE running this?
Up to 45% in general rendering would include the mooted RT increases, which again, are almost certainly just specific aspects of the RT pipeline as opposed to a global speedup of the entire process. The reason you see varying resolution differentials is because performance and resolution can scale very differently depending on how a game is architected.
 
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TSR is so good they dropped the resolutions on base consoles to save energy :D They should have used higher epic settings instead of invisible resolution upgrade on PRO..
 
TSR is so good they dropped the resolutions on base consoles to save energy :D They should have used higher epic settings instead of invisible resolution upgrade on PRO..
Stuff like this is going to be important for the future I think. With all the handheld and form factor portable PCs out there.. and the potential for both Sony and MS to have handheld consoles which play their libraries of games, it will help with battery life. Games could have a "low power" mode which makes smart choices about how to save energy in the least impactful way depending on the devices they're running on.
 

DF Direct Weekly #191: PlayStation Handheld Reaction, Avatar PS5 Pro Issues, Half-Life 2 20th!​


0:00:00 Introduction
0:01:19 News 1: Potential portable PlayStation in development
0:18:08 News 2: Avatar PS5 Pro patch shows PSSR struggles
0:31:25 News 3: Star Wars Outlaws patch brings PC fixes
0:37:47 News 4: Intel Arc B580 GPU leaked
0:49:42 News 5: Light of Motiram takes heavy Horizon inspiration
1:00:47 News 6: Valve celebrates Half-Life 2 20th anniversary with update, new documentary
1:19:42 News 7: Dynasty Warriors Origins demo drops
1:25:31 News 8: Highlighting Brazil Pixel
1:36:33 Supporter Q1: Will CD Projekt Red be able to fix UE5 stuttering?
1:44:08 Supporter Q2: How will Microsoft configure their business if Steam can run on Xbox?
1:51:21 Supporter Q3: Why does Windows 11 cause so many headaches?
2:01:58 Supporter Q4: Why haven’t we heard more about a PS5 Pro patch for Black Myth: Wukong?
2:07:45 Supporter Q5: How does Nintendo avoid technical issues in their games?
2:14:19 Supporter Q6: What would a theoretical PS3 Pro look like?
 

DF Direct Weekly #191: PlayStation Handheld Reaction, Avatar PS5 Pro Issues, Half-Life 2 20th!​


0:00:00 Introduction
0:01:19 News 1: Potential portable PlayStation in development
0:18:08 News 2: Avatar PS5 Pro patch shows PSSR struggles
0:31:25 News 3: Star Wars Outlaws patch brings PC fixes
0:37:47 News 4: Intel Arc B580 GPU leaked
0:49:42 News 5: Light of Motiram takes heavy Horizon inspiration
1:00:47 News 6: Valve celebrates Half-Life 2 20th anniversary with update, new documentary
1:19:42 News 7: Dynasty Warriors Origins demo drops
1:25:31 News 8: Highlighting Brazil Pixel
1:36:33 Supporter Q1: Will CD Projekt Red be able to fix UE5 stuttering?
1:44:08 Supporter Q2: How will Microsoft configure their business if Steam can run on Xbox?
1:51:21 Supporter Q3: Why does Windows 11 cause so many headaches?
2:01:58 Supporter Q4: Why haven’t we heard more about a PS5 Pro patch for Black Myth: Wukong?
2:07:45 Supporter Q5: How does Nintendo avoid technical issues in their games?
2:14:19 Supporter Q6: What would a theoretical PS3 Pro look like?
I feel like Alex just issued me a challenge. lol
 
Watching footage from Light of Motiram makes me think of Valheim more than anything, which seems like a great business decision because I don't think Valheim ever got ported to Playstation(?) and development after their initial EA launch has been incredibly slow. Using Horizon's art theme seems like a reasonable choice if you're looking to bootstrap development and set yourself apart visually from other indie survival/crafting/exploration games.
 
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