Sony PlayStation 5 Pro

Becouse the only way we can measure the 4070 to ps5pro is to run the games on same settings ignoring stuff like RT/PT frame gen and so on. So we only measure in a way that is very favorable to consoles. Can we measure how well ps5pro runs in fully PT Cyberpunk2077? So saying its 20% slower is true with the huge asterisk on the side.
DF did several videos painstakingly comparing the 2070S and 6700 to the regular PS5 at similar settings and resolutions and they landed in the same ballpark in most third-party titles. We've seen with Rich's comparison that unpatched games using boost mode get a 30-35% performance increase and up to 45% in patched games.

PS5 GPU: 1
PS5 Pro GPU: 1.3-1.45
RTX 4070: 1.6-1.8

Using those figures, the RTX 4070 will be 10% faster on the low end and 38% faster on the high end (very close to Alan Wake 2). Again, 10-20% in the real world, but I'd bet it will be closer to 15-20% most of the time. One thing I know is that you will rarely see 40% and above and will only see the Pro win in PS5 exclusives.
 
I find it rather shite that the devs of Callisto never integrated DLSS on PC (FSR 2 looks awful in this title) and yet they come out with a PS5Pro update about 2 years later. Priorities...

Speaking of the lack of attention for the PC version...

A Steam user posted in the Callisto Protocol forum that the PC version has poorer textures than the PS5/Pro. They supplied two screenshots, but they were with varying lighting conditions and as such wasn't a great comparison. Since I have both versions though, I tried to make as like-for-like as I could in the exact same position.

PS5 running in Quality mode, PC on a 3060 12GB, everything maxxed with RT, using FSR2 Quality, 4k output.

Looks like nothing to do with any potential Pro upgrades, the jacket is indeed bugged on the PC and has been since the start. My guess is that it's a missing detail/normal map, or they've futzed up their sorting order - the wool lining on the jacket always looks like plastic on the PC regardless of the light source position. I can never get it to look like it should as it does on the PS5, which is looking like an actual material and not plastic.

Every other texture seems the same as well*, leading me to believe this is a layering issue with that particular model. Oh well!

*- Of course who knows, they could have made this error with other models!
 
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