00:00 Introduction
02:34 PS5 vs PS5 Pro Image Quality Comparison
05:30 PS5 Pro Performance/Quality Modes Frame-Rate Test
09:03 Disc Version 1.00 versus Patch 1.05 on PS5 Pro
12:23 Conclusion
Interesting to see the same foliage flickering effects that Jedi Survivor has. I'd say at this
early stage for PSSR, its deficits are becoming evident when the input resolution is sub-1080p (admittedly though not enough examples yet to pin this solely on PSSR and not some compatibility engine quirks with these particular games). Performance is at least improved though.
That being said, it's hard for me to understand how a patch like this gets released in this state. Sure SH2 on PS5 could def be sharper, but UE5's temporal method is decent enough - the main gripe was performance. This largely fixes that, but now you're walking through a sea of flicker. The image quality downgrade is so blatantly obvious that I just don't get how this was signed off, it clearly needs far more work from either Blooper or Sony with PSSR upgrades, so if you're getting this result now, just put PSSR on the backburner and give players the performance boost they want. Is Sony providing some incentive to release Pro patches as quickly as possible or something? Bizarre.