Sony PlayStation 5 Pro

Jaguar CPU cores at 1.6Ghz wouldn't need as must as a much faster Ryzen CPU.
exactly.
2x the framerate = 2x the bandwidth required by both CPU and GPU.
4x the frame rate = 4x the bandwidth. 120fps is increasingly harder and harder for consoles to achieve as disproportionate bandwidth loss becomes greater as the CPU demands more.

which is why I believe console porting can be painful for PC. I suspect to reduce disproportionate bandwidth loss, a lot more general GPU compute is done on consoles (HUMA support as well) and typically on PC it's a lot harder to do gpu based compute and get the results back due to the PCI bus, so this is almost always avoided, whereas on console, memory is shared, there is no loss, so you just leverage the GPU for as much as you can.

This is why I think there are plausible scenarios for some games like Dragon's Dogma is running so much faster on 5Pro over PS5, despite the CPU being the same in a CPU limited game. If they went harder into general GPU compute, the CPU can do less, and the GPU does more. Beefier GPU is going to outperform weaker GPU. And this starts to taint some of our typical CPU PC benchmarks against console, quite frankly, they aren't doing the same work.
 
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exactly.
2x the framerate = 2x the bandwidth required by both CPU and GPU.
4x the frame rate = 4x the bandwidth. 120fps is increasingly harder and harder for consoles to achieve as disproportionate bandwidth loss becomes greater as the CPU demands more.

which is why I believe console porting can be painful for PC. I suspect to reduce disproportionate bandwidth loss, a lot more general GPU compute is done on consoles (HUMA support as well) and typically on PC it's a lot harder to do gpu based compute and get the results back due to the PCI bus, so this is almost always avoided, whereas on console, memory is shared, there is no loss, so you just leverage the GPU for as much as you can.

This is why I think there are plausible scenarios for some games like Dragon's Dogma is running so much faster on 5Pro over PS5, despite the CPU being the same in a CPU limited game. If they went harder into general GPU compute, the CPU can do less, and the GPU does more. Beefier GPU is going to outperform weaker GPU. And this starts to taint some of our typical CPU PC benchmarks against console, quite frankly, they aren't doing the same work.
I think people need actual like for like settings before coming to conclusions. Based on what we know for console games in the past, it is wholly plausible that consoles use settings that are not even available on PC and lower than anything available on PC, especially regards to Ray Tracing. Like Alan Wake 2 for example, which uses drastically lower RT quality on PS5Pro than what is available on PC.

Capcom themselves describe how the console versions use half the ray count of the PC versions for example:
Screenshot 2024-11-14 094758.png

So things like lower quality BVH distance, update, etc and more are all within the realm of possibility. Like for Like settings are needed to come to good conclusions.
 
Indeed. BG3’s performance is only a tad bit better in the city in Act 3.


DD2 might have other limitations that aren’t the CPU on consoles.
But I thought this was a CPU limited game on PC so by extension on consoles? Turned out that's not the case on consoles at all and others factors come into play (like bandwidth or optimization).
 
But I thought this was a CPU limited game on PC so by extension on consoles? Turned out that's not the case on consoles at all and others factors come into play (like bandwidth or optimization).
Huh? All the data we have points at it being CPU limited on console in the 2nd and 3rd act. The performance on PS5Pro in the 3rd act is a % higher than PS5 base that is in exact accordance with its % higher CPU clock.
 
Dying Light2 Ps5 pro enhancements detailed :

Enhanced graphics settings on PlayStation 5 Pro
And there’s even more news for PlayStation Pilgrims: All the lucky ones of you who already got their hands on the brand new PlayStation 5 Pro will get exclusive enhancements for all four graphics modes:

  • Balanced - Upscaled 4K at 60 FPS. Now with increased base resolution (1512p), improved Global Illumination, Screen Space Reflections and Sub Surface Scattering Quality.
  • Resolution - Native 4K at 30 FPS. Now with better Contact Shadows, Global Illumination, Screen Space Reflections and Sub Surface Scattering Quality.
  • Performance - Upscaled 4K with VRR, up to 120 FPS. Now with increased base resolution (1440p), better Contact Shadows, Global Illumination, Screen Space Reflections, Spot Shadows, Sub Surface Scattering Quality and Fog Quality.
  • Quality - Upscaled 4K at 30 FPS with Ray Tracing. Now with increased base resolution (1440p), better Contact Shadows, Global Illumination and Sub Surface Scattering Quality.
If you own a PlayStation 5 Pro, the addition of Dying Light 2: Stay Human to PlayStation Plus Extra and Premium offers a great chance to try out the full power of your brand-new console.

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What exactly is raytraced in the DL2 update? the pc has RT GI/Sun Shadows/Reflections/AO and flashlight whatever that counts as (1 point light?). A 4070 can handle all that at around 60fps from a 1080p base, if the pros RT is on par with a 4070 it should be able to handle that at 30hz 1440p I would assume?
 
What exactly is raytraced in the DL2 update? the pc has RT GI/Sun Shadows/Reflections/AO and flashlight whatever that counts as (1 point light?). A 4070 can handle all that at around 60fps from a 1080p base, if the pros RT is on par with a 4070 it should be able to handle that at 30hz 1440p I would assume?
Nothing there is said to be ray traced in the patch notes, there are options on PC for quality of the game's non-RT GI as well.
 
Nothing there is said to be ray traced in the patch notes, there are options on PC for quality of the game's non-RT GI as well.
Quality says 1440p 30hz with Ray Tracing. I was asking what was ray traced in this mode because as you said it says sweet bugger all else in the notes. Not sure why they would release a feature list say hey we got RT then not say what, SSR is listed in all other modes except quality so maybe it's RT reflections? I guess there will be some verification eventually.
 
Quality says 1440p 30hz with Ray Tracing. I was asking what was ray traced in this mode because as you said it says sweet bugger all else in the notes. Not sure why they would release a feature list say hey we got RT then not say what, SSR is listed in all other modes except quality so maybe it's RT reflections? I guess there will be some verification eventually.
Somehow I missed the Ray Tracing part in the title, my mistake. It does not say in that listing though, so I have no idea. Could be installed quickly to find out.
 
If anyone owns the game Teardown, can you test the ps5 pro to see if there are any improvements in performance?
 
If anyone owns the game Teardown, can you test the ps5 pro to see if there are any improvements in performance?

Although probably not as informative as you hoped. ;)
 
If anyone owns the game Teardown, can you test the ps5 pro to see if there are any improvements in performance?
I have it, it ran pretty good on my PS5 but I’ll give it a spin. Stopped playing it cause I got stuck on a level, this could be a good chance to get good and finish the bloody thing.
 
Another teardown pointing out some differences and upgrades compared to the PS5. Like the way the liquid metal seems to be distributed in a better way than in the PS5.
I remember some people complained about the liquid metal leaking or with some problems.
I still have my PS5 fat and never encountered any major problems. The only minor one that happened a few times was when i put the console in rest mode and it didn't but turned the console off instead and when i turned it back on i got an error message that the console was not turned off properly.
Interestingly he also mentions and suggests to put your console horizontally rather than vertically. I never put my consoles vertically since the first PlayStation but never heard any friends having troubles or problems with setting their consoles vertically.

 
Another teardown pointing out some differences and upgrades compared to the PS5. Like the way the liquid metal seems to be distributed in a better way than in the PS5.
I remember some people complained about the liquid metal leaking or with some problems.
I still have my PS5 fat and never encountered any major problems. The only minor one that happened a few times was when i put the console in rest mode and it didn't but turned the console off instead and when i turned it back on i got an error message that the console was not turned off properly.
Interestingly he also mentions and suggests to put your console horizontally rather than vertically. I never put my consoles vertically since the first PlayStation but never heard any friends having troubles or problems with setting their consoles vertically.

Vertically increases the chances of liquid metal losing its even distribution especially from high changes in temperature on the CPU sealing.

A friend of mine who fixes PS5's has seen a few that lost their even distribution. Usually the users had the console vertically and internally dusty. Dusty meant that the consoles weren't receiving proper ventilation and were getting too hot. The fact that the console were vertically positioned contributed to the liquid metal moving towards the gravity direction as the CPU was contracting and expanding from temperature changes. The console would shut off for detecting high temperatures likely on the CPU. He cleaned them and redistributed the liquid metal evenly on the CPU and they were fixed

In all occasions though all Playstation consoles had better temperatures when on horizontal positions.

Horizontal is the way to go.
 
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