PS5 Pro *spawn

Seemed an odd choice by DF not to compare performance in native PS5 Pro games in terms of performance gain and relative performance of GPU to PC in a review but what is essentially PS5 backwards compatibility mode.
Was probably ment to give people an idea of what it's like right now, I'm sure you will see a video from them at some point comparing patched performance vs none patched. Going forward you will get lots of comparisons of native pro vs other platforms. Still early days
 
I don't recall Sony providing an pc equivalent gpu for the ps5 pro and a pc equivalent gpu also wasn't provided for the PS5. Some claim the Ps5 gpu is equivalent to a 3060, some say it's a 6700, Gamers Nexus claims that it is equivalent to a 1060. So depending on what you think the ps5's gpu is equivalent to, then you start your 45% extrapolations from there.... The problem is everyone is just guesstimating an equivalent and since no consensus has ever been reached on the ps5's gpu equivalent, I don't know how one can begin to make claims about the ps5 pro..... That is without proper testing and verification. Unfortunately, we can't do that because there's no access to a dev kit so unless a developer shares that information, i dunno. Anyway, that's just me.
"Equivalent to..." 'measures' are a mainstay of tech comparison but they aren't particularly meaningful in a similar way to trying assign an overall 'performance' metric. As how the hardware is used counts for as much as what the hardware is, you might get someone stating a console performs like a GPU in a game, whereas someone else could say that console performs to a different GPU over a selection of games, and another saying it's equivalent to a GPU based on hardware specs, and another how it fairs based on the median framerates, and another based on the interquartile of framerates, and another on peak lows, and another looking at peak highs, and some might factor in upscaling as making it more equivalent and some might ignore upscaling...

Basically, don't sweat it. The only way to understand the hardware is look at the results of the games. Then if you want to knock yourself out, go check those games on a bunch of PC rigs and see where it's comparable on your assessment. Personally I don't think it's worth trying to assign a sort of metric other than it's part of these tech sites content to engage readers and if gives them a framework for how they test hardware. For actual tech talk, umbrella terms and measures tend to get in the way, and derail discussions into 'what GPU is this console like' type arguments as everyone uses their own metric.
 
How does Sony allocate PS5 codes to 60CUs?

Previously consoles games only use fixed number of CUs. PS5 Pro seems to allocate PS5 games to use more CUs.






Pro already has 1.2 GB more memory while 3070ti uses 8GB VRAM.

The 16GB in the PS5 and PS5 pro is shared with the CPU and rest of the system. 3070Ti's 8GB is dedicated and theres no memory contention, it's GDDR6X so it is faster to swap too. it is not a one to one comparison. Not saying 8GB is the right choice for such a performance oriented GPU and price though. AMD shipped their cards with more generous ram amounts.
 
Xbox One X could spread work over more CUs than the XBone had event without any patching.

In this particular area Sony have now caught up.
 
So I got my Pro and I spent the whole day playing Stellar Blade. I never played it before so I don't really know what the big difference is, but it really is a beautiful game, with flawless IQ and running super fast and smooth.

I wanted to give Wukong a go but I'm now on my third NG+ and I'm a little bored of it. I must say the Pro is a teeny bit louder than my PS5, or maybe I imagined it.
 
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Baldur Gates 3 patch arrived:

UnEqU2T.png
 
I don't recall Sony providing an pc equivalent gpu for the ps5 pro and a pc equivalent gpu also wasn't provided for the PS5. Some claim the Ps5 gpu is equivalent to a 3060, some say it's a 6700, Gamers Nexus claims that it is equivalent to a 1060. So depending on what you think the ps5's gpu is equivalent to, then you start your 45% extrapolations from there.... The problem is everyone is just guesstimating an equivalent and since no consensus has ever been reached on the ps5's gpu equivalent, I don't know how one can begin to make claims about the ps5 pro..... That is without proper testing and verification. Unfortunately, we can't do that because there's no access to a dev kit so unless a developer shares that information, i dunno. Anyway, that's just me.

The 6700 is a very fair comparison point IMO. On paper it's very similar to the PS5 and shares the same architecture so we should expect that in games that are optimised to a similar degree for both systems they will perform similarly. DF did a whole comparison video on just that and found that the two do indeed perform very similarly on average with some games doing better on PS5 and others doing better on the 6700, but we can generally put that down to differences in optimisation levels across the two platforms. The 6700 also performs very similarly to the 2070S on the PC side in raster (basically half way between that and the RTX 2080) which we have seen in comparison after comparison is very comparable to the PS5 in raster performance.

So taking those GPU's as baseline does indeed put the Pro into 3070Ti and 6800 raster territory based on Sony's stated 45% improvement. Those GPU's are 40% and 44% faster than the 6700 respectively according to TPU.
 
Curious, but how does it stack up to the 4070? In third-party titles, it doesn't seem that it quite matches it. It might match or even surpass it in first-party games though.
 
No Man's Sky in 8K
PSSR support
Sharper Resolution
Higher Framerates
Improved Lighting
Ultra Quality Reflections
High Quality Ambient Occlusion
4K at 60FPS8K at 30FPS
Huge Upgrade to PSVR2 - (PSVR2 get's pro upgrades? Sounds like it's worth it! :runaway: )

We can’t wait for folks to see what is possible in No Man’s Sky on PlayStation 5 Pro
 
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