Not expecting the PC version to be generationally better, but if the games scaled as nicely as Rift Apart, I'd be happy. It's certainly not a generation beyond the PS5 version, but still quite nicer.
Rift Apart was special as it was the 3rd game ported to PC so the Devs were using an established port of the engine.
The engine already had ray tracing support as the PS5 games had it, so adding extra ray tracing to the PC version is easy.
Contrat to something like Forbidden West that has an engine with no ray tracing, it would have been a rather large job to update Decima with ray tracing for the PC.
No, there is a lot. Much better textures, improved reflections, draw distances, shadows...everything, really. It's like the lowest preset on PC vs the highest preset according to Jetpack Interactive. There's more than just resolution.
I've just watched the DF video on Ragnarok again and Johns opening lines...
"Unlike the likes of Horizon Forbidden West, the differences are a little more on the subtle side"
I know how it works, which is why I said that after 2 years,
The time between PS5 and PC release is irrelevant.
What is relevant is budget and how long the developers have to do PC port.
If they have 6 months, you're not going to get much.
their games should at least have all the option to look substantially better than on PS5.
How?
The average PC isn't much better than PS5, so why make settings that the largest install base can't use?
All that stuff gets factored in.
Some of them such as Uncharted and TLOU actually look worse.
Do they still look like that now?
From what I remember, they're better now.
They've done good improvements for much lower-budget games like Returnal and Rift Apart, you'd think they'd put more effort into their flagship franchises but no.
Why bother when they don't sell well.