Digital Foundry Article Technical Discussion [2024]

Assets streaming and multithreading are handled in a optimized way compared to a project on vanilla unreal.
Tweaks to the source code on how unreal handles physics, lighting, artificial intelligence and so on.
Source? I think perhaps you or your source are getting confused between "game code" and engine code. I don't believe Fortnite maintains any engine code divergence at all.

That's not to say that games can't and shouldn't tweak engine code for their specific cases, but this notion that it is required for Fortnite strikes me as some kind of misunderstanding of the relationship between game and engine code in Unreal.
 
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DF Direct Weekly #174: Star Wars Outlaws, EA Sports RT, AMD AFMF 2 Tested, PSVR 2 Discounted!​

0:00:00 Introduction
0:02:01 News 01: Star Wars Outlaws gameplay preview!
0:14:31 News 02: Nobody Wants To Die impresses
0:23:05 News 03: EA Sports titles getting RTGI
0:38:55 News 04: PS VR2 dramatically discounted
0:47:47 News 05: Visions of Mana demo released
0:55:47 News 06: ROG Ally X benchmarked!
1:03:40 News 07: AMD Fluid Motion Frames 2 previewed
1:17:45 News 08: Destiny 3 not in development
1:25:51 Supporter Q1: Could you compare in-home streaming services like Steam Link?
1:33:01 Supporter Q2: Where is the console Minecraft ray tracing update?
1:38:56 Supporter Q3: Could upcoming consoles feature more bespoke kinds of hardware?
1:46:42 Supporter Q4: Do developers deserve flack for not optimizing their games, or are more demanding titles just a consequence of graphics advancement?
1:54:37 Supporter Q5: Why wasn’t x86 adopted for earlier consoles?
1:58:27 Supporter Q6: Could Microsoft release their backwards compatible Xbox titles on PC?
2:03:29 Supporter Q7: Is the M4 iPad Pro’s display bright enough for Oliver?
 
1:58:27 Supporter Q6: Could Microsoft release their backwards compatible Xbox titles on PC?
I'm not sure the question here is about whether it's technically doable, I think the issue would be the business side. It's a very different thing having X360 titles playable on XB1, where it's still largely considered in the same ecosystem. I imagine pubs/devs would be a lot less thrilled with the idea of some external entity like Microsoft taking their games on one platform and selling them on a completely different one using some wrapper.

"Well why not, if they're not gonna port the games themselves, it can only be additional income!"

I'd imagine it's just a sort of precedent/legal protection sort of thing. Devs/pubs are protective over their IP's and how they are used by others. And they just wouldn't want to allow vendors to have such control over where they sell their products.

That said, for 1st party stuff, there should be nothing stopping them except for perhaps thinking the juice just isn't worth the squeeze. It's a shame that some of the games I'd probably be most interested in(earlier Forza Motorsports and Horizons) probably aren't even saleable anymore, anyways.
 

DF Direct Weekly #175: PSVR 2 PC Issues, Zen 5 Controversy, Half-Life 3?! Jedi Survivor Last-Gen!​


0:00:00 Introduction
0:00:54 News 01: PS VR2 tested on PC - without an adapter!
0:12:49 News 02: Zen 5 launches to mixed reviews
0:29:57 News 03: Space Marine 2 previewed
0:40:50 News 04: Half-Life 3 confirmed???!!!!
0:50:24 News 05: Jedi: Survivor last-gen screenshots revealed
1:06:32 News 06: Classic Doom games get revised port
1:11:07 News 07: Final Fantasy 16 PC release may be imminent
1:18:51 News 08: Ready at Dawn shut down
1:25:56 Supporter Q1: Why isn’t every new game using DirectStorage?
1:30:56 Supporter Q2: How could a “Stop Killing Games” directive work for online-only titles?
1:39:13 Supporter Q3: Should we be less judgmental about generative AI use?
1:48:18 Supporter Q4: Is the Ryzen 5800X3D one of the greatest ever CPUs?
1:55:35 Supporter Q5: Why does the PS4 refuse to die?
 

DF Direct Weekly #175: PSVR 2 PC Issues, Zen 5 Controversy, Half-Life 3?! Jedi Survivor Last-Gen!​


1:48:18 Supporter Q4: Is the Ryzen 5800X3D one of the greatest ever CPUs?

For me no.

As a general CPU it was slower than the regular 5800x, and on average was matched by the entry Ryzen 5 7600 in gaming so it didn't last long in that regard either.

When you think of what CPU's could be considered some of the greatest ever, I don't think it's in the same league.

i7 920
2500k/2600k
Q6600
E8500

For me, it has to be the i5 2500k, that CPU offered useable performance for over a decade.

That's not to say I don't appreciate the value the 5800x3D bought to the market.
 
For me no.

As a general CPU it was slower than the regular 5800x, and on average was matched by the entry Ryzen 5 7600 in gaming so it didn't last long in that regard either.

When you think of what CPU's could be considered some of the greatest ever, I don't think it's in the same league.

i7 920
2500k/2600k
Q6600
E8500

For me, it has to be the i5 2500k, that CPU offered useable performance for over a decade.

That's not to say I don't appreciate the value the 5800x3D bought to the market.

The original Athlon64. And then the first Athlon X2's. Legendary CPU's!
 
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