AMD's FSR 3 upscaling and frame interpolation *spawn

FSR Frame Generation vs DLSS Frame Generation in Ghost of Tsushima.

AMD's Frame Generation image has some weird small black pixels around trees in the distance that are constantly flickering when standing still, and half of them will disappear when you start moving the camera. These artifacts are present with any antialiasing or upscaling solution as the base image, which indicates that they are caused by AMD's Frame Generation alone

The second most noticeable difference is stability of shadows in motion: with AMD's Frame Generation enabled, the player's shadows are extremely jittery in motion, and it becomes significantly worse when the shadows are interlacing with the grass

The amount of these artifacts varies depending on your framerate. For example, running the game at 60 FPS with AMD's Frame Generation will have significantly more jittery shadows compared to running the game at 120 FPS

Also, AMD's Frame Generation solution has a slightly softer overall image compared to NVIDIA's Frame Generation

 
tried switching between FSR3 ON and OFF, did not see much of a difference, what is it supposed to do ? bump the framerate from 55ish to 63ish ?
 
tried switching between FSR3 ON and OFF, did not see much of a difference, what is it supposed to do ? bump the framerate from 55ish to 63ish ?
If the FSR3 "only" brings so much that it turns the fluctuating framerate below 60 FPS into a stable 60 or above, that's already a great thing.
 
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