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The market pressure is there and only ratcheting up. It doesn't have to necessarily come from a competitor. A noticeable drop in consumer discretionary spending is a market pressure. Something I expect to be more pronounced in 2024 but we shall see. In the end, if no one buys your goods, you have to drop prices or you're left with dead inventory. As the interest rate pressures continue and consumer credit grows, something will have to give. Realistically speaking, the 4080 should be max $900 but $800 would be about right. $1k imo is far overpriced for that anemic card.Overall pretty fair and reasonable conclusions imo. Notes the advantages of RT and DLSS (especially at lower resolutions) and while the XTX has a large 8GB pool of additional memory, supscisions it may not actually be utilized that much in the lifespan of a card. So it's a difficult call even with a 15% price discount in favour of the 7900XTX.
That being said, if you're going to show benchmarks with differing reconstruction techs at the same-named "Quality" setting, then show what that means. If you talk about how impressive the 7900XTX is in Hogwarts with FSR Quality vs DLSS quality for example, show some in-motion footage to impart to the viewer what 'quality' actually means for each card.
Ultimately though the 4080 should be a $1k MSRP, but obviously they're only going to do that if they get significant market pressure to do that, and that doesn't appear likely anytime soon.
Alan Wake 2 system requirements. I'll preface the rest of my comment by saying this, it's a great looking game. However, If I speak........ Instead, I will just laugh because this is quite funny. 3070 to render at 540p. 4070 to render at 1080p with no raytracing. A great comedy is what this is, a great comedy.View attachment 9834
What I am sure of is that this game will not be popular on pc since most people can’t run it.Remedy seems to love low res rendering, dont they? They've been getting shit for it since the first Alan Wake and they dont learn better...
Remedy seems to love low res rendering, dont they? They've been getting shit for it since the first Alan Wake and they dont learn better...
I hear you but here's the thing, if the PS5/Series X is the base resolution, do you think it's ok to release a game running at a 540p internal resolution on those consoles in 2023? To me the answer is a definitive no. If a 3070 which is more powerful than those consoles needs to scale down to 540p, then that's a huge problem for those consoles. Even the 6600xt which is close to console performance is running at sub 900p at 30 fps. Regardless of the effects you're pushing, that is not acceptable presentation in the era of 4k tv's.I don't understand why people are shocked that pc requirements are so high when PS5 is now the base console hardware. This happens every time there's a new console generation and support for last gen gets dropped.
This Daniel Owen guy is talking about Pascal gpus being way below spec. It's a 7 year old gpu family. It was released four years before the current console gen, which is now the base target for games. Don't know what people expect. This whole video is so dumb. What is medium settings? No one knows yet, so how can anyone make a judgement about whether the requirements are unreasonable. Same with ray tracing. We have no idea how the ray tracing settings compare. Brings up Cyberpunk, but we have no idea how the visuals at various settings compare. To be honest, I don't even think Cyberpunk looks super cutting edge unless you turn on the highest ray tracing settings.
Maybe the games performance is terrible for the visuals. Maybe it's not. Just getting a little tired of pc gamers hyperventilating over abstract performance expectations before games even come out. Lots of people get wounded egos if they have to lower settings. Maybe the PS5 settings are going to be equivalent to low or medium. We have no idea. I'm leaning low based on the recommendations.
Ahh yes, the classic let's use a whole bunch of visual effects so our players can't see shit while playing the game. In fact, to make it better, we'll drop the resolution to 540p so it's much harder to see anything. Truly cinematic, very filmic, much wows.It's almost like Remedy think top tier visuals are all about effects and lighting, rather than native resolution. Weirdos.
Resolution is still very important and 1080p with DLSS Performance looks like shit so all your efforts at creating great lighting, textures, and character models will be undermined by a muddy resolution with visual artifacts.It's almost like Remedy think top tier visuals are all about effects and lighting, rather than native resolution. Weirdos.
Everything is progress. The first step is to get away from baked lighting and shadow maps. Then over time improve performance to make it run at higher resolution.Resolution is still very important and 1080p with DLSS Performance looks like shit so all your efforts at creating great lighting, textures, and character models will be undermined by a muddy resolution with visual artifacts.
Huh? even the UE5 games that we've been complaining about have not been this bad for this most part. In the case of UE5, you have lumen and nanite to worry about. In AW2, remedy is managing to reach almost ps2 resolutions without path tracing on a 3070. It's inexcusable and has nothing to do with "breaking the barrier".Everything is progress. The first step is to get away from baked lighting and shadow maps. Then over time improve performance to make it run at higher resolution.
If we never take the step to break the barrier we will be forever stuck with baked.
Does it look better if you cant see shit? Theoretically speaking, one could but again you'd just be limiting your addressable market. I guess Remedy don't have to worry about that since they signed a deal with Nvidia to give away the game for "free". Also despite my previous comments, Remnant 2 is not bad....@BitByte I think you could make a game that's 720x480 that could look better than a game that's "native" 4k. Look at movies on DVD and we're still not close because rendering is more than resolution. Take a frame capture of any recent pixar movie on DVD and it's going to look better than any game you can play.
One thing I've noticed with Remnant 2 is it upscales nicer than other games, and I think that's because it essentially has close to per-pixel geometry and a shadowing system that can handle that high resolution geometry.
Dont worry, most people will also not play aw2 and also, I have a 4090 so yea......Don't worry, you can always go play alan wake 1 on your 3070 if you think it looks better at 4k.
Does it look better if you cant see shit? Theoretically speaking, one could but again you'd just be limiting your addressable market. I guess Remedy don't have to worry about that sine they signed a deal with Nvidia to give away the game for "free". Also despite my previous comments, Remnant 2 is not bad....
Dont worry, most people will also not play aw2 and also, I have a 4090 so yea......