Last but not least, while the ‘Back Stage’ demo runs on Windows PC, it uses Microsoft’s DXR API. However, the folks at Luminous Productions and Square Enix managed to abstract the functions that perform ray tracing. This was done to ensure compatibility with next-generation consoles and Sony’s next PlayStation in particular since that hardware won’t have DXR compatibility for obvious reasons. As such, the developers will just need to replace the abstraction layer to deliver ray traced graphics for the next PlayStation console (which has been confirmed to feature hardware support for it, just like the next Xbox).