Next Generation Hardware Speculation with a Technical Spin [post E3 2019, pre GDC 2020] [XBSX, PS5]

Discussion in 'Console Technology' started by DavidGraham, Jun 9, 2019.

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  1. Mihailjones

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    I dont believe that xboxs are silent.

    There can be people with bad hearing and/or noisy rooms.

    But in normal room with no air condition = most elevtronics with moving parts are audible.

    I can hear my switch from the dock from 2-3m(dunno about feets, 4-6f?) away and it is quiet system, but still audible.

    It all depends about the background noise, it can drown it or not.

    They can be quiet, but not silent if they have moving parts
     
  2. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Believe all you want, but the reality is it's silent from anything more than 2 feet away in normal ambient conditions.
     
  3. MrFox

    MrFox Deludedly Fantastic
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    Of course it is. So was my ps4, and so is my Pro. It doesn't seem to be everyone's experience. The amount of subjective differences always make these discussions dead ends.

    https://forums.battlefield.com/en-u...c-fan-graphics-stuttering-post-7-31-18-update
    https://www.resetera.com/threads/should-my-xbox-one-x-be-so-loud.100994/
    https://www.neogaf.com/threads/how-is-your-xbox-one-x-fan-during-red-dead-redemption-2.1467235/
    https://forums.elderscrollsonline.c...o-causing-excessive-fan-noise-with-xbox-one-x
    https://answers.ea.com/t5/Technical...ts-patch-Xbox-one-x-is-very-loud/td-p/6958979
    https://gamefaqs.gamespot.com/boards/691088-xbox-one/76029765
     
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  4. Shifty Geezer

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    There's a difference between silent and inaudible. People use the term 'silent' to mean 'inaudible' (as that's the subjective property that matters to us) but silent is technically 'making no sound' whereas inaudible is 'a sound that cannot be heard'.

    For everyone, as long as the noise profile of the console in not intrusive, they are happy, and whatever constitutes intrusive varies by listener and environmental circumstances. Clearly, the 'quieter' (less intrusive, so potentially more decibels volume of a different type of noise) the console, the more people and environments it'll benefit. For a powerful console design, silent isn't at all an option and so it's a case of determining the maximum common-denominator noise profile that can be tolerated.

    Personally, I found PS3 pretty noisy and though one can tune out the noise when playing, I'd rather a quieter machine. I imagine in hotter climes it was pretty horrible. I remember the PCs of the 90s and early 2000s that sounded like frickin' jet engines and negatively impacted concentration in use, and I buy as quiet components as I can to keep my PC down to a subtle hum. I'd prefer a quiet hum console to a loud one as we've had before.
     
  5. Shortbread

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    As a owner of an "X" it's silent for the most part. The only time you'll hear the fan rpms going higher is in RDR2 and certain areas of Gears 4.

    My PS4-Pro definitely gets more whinny during most triple-A first party games. The Spider-Man "Silver Lining" DLC is quite a bitch even on the Pro. The one particular scene of you swinging after attack drones, Silver Sable in her gunship and all manners of baddies on ground, damn near chokes the system. Framerates are in the toilet during that scene and the heat exhausted from it is quite telling of how hard the Pro is being pushed. I never 100% completed that DLC because that scene framerates are so bad.
     
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  6. MrFox

    MrFox Deludedly Fantastic
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    The ps4 and pro also had a high sensitivity to ambient temperature, I hope they solve this. In the summer without AC both became audible from the couch. They had a firmware update on ps4 which toned down the aggressive slope, maybe they can go in that direction even more with the ps5.
     
  7. TheAlSpark

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    Whining Fans & Fans Making Noise *fans spin-off*

    :runaway:
    :runaway:
    :runaway:
     
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  8. Adonisds

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    I just want to leave a prediction: the people expecting a 2 GHz GPU clock are gonna be wrong, by a lot.
     
  9. PSman1700

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    They are going to have mid-range hardware at the most, expecting more is going to lead to dissapointments.
     
  10. Globalisateur

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    5700XT at 2ghz will be low, mid-range in november 2020.
     
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  11. Adonisds

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    It could be midrange permance, but it's surely not gonna be a midrange clockspeed
     
  12. Shortbread

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    PC 5700XT GPU:
    GPU Base Clock: 1605 MHz
    Game Clock: 1755 MHz
    GPU Boost Clock: 1905 MHz
    Compute Units: 40
    Performance: 9.7TF

    If the rumors from three game industry veterans are to be believe; that XB2/PS5 will have more raw teraflop performance than Stadia... then, either the consoles GPU's clocks are higher than it's PC brethren, or the next-generation consoles will have more GPU compute units (with moderate clocks) on achieving more raw performance than Stadia's 10.7TF.

    Or,

    The EUVL 7nm process is more mature, ready for early 2020, and Sony/MS/AMD have planned for such a node process.

    Personally, I'm picturing 11.2-11.3TF systems, nothing under 11TF.
     
    #832 Shortbread, Sep 4, 2019
    Last edited: Sep 4, 2019
  13. Strange

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    My launch PRO ran like a jet engine a while ago until I took it apart and cleaned the heatsink/fan assembly.
    It was pretty much clogged so the fans ran like jet engines.

    Now my AC makes more noise than my launch PS4 pro under load after I changed the thermal paste and cleaned the whole thing up.
     
    #833 Strange, Sep 4, 2019
    Last edited: Sep 4, 2019
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  14. techuse

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    I agree it seems unrealistic. Somewhere around the 1600-1700 range seems more likely. Now that Navi seems to have alleviated a lot of GCN bottlenecks, going wider at lower clocks would seem to be a better idea for consoles.
     
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  15. iroboto

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    Not all that important, but the first confirmation of Xbox Scarlett leveraging Ray Tracing Cores. This may give us slightly better insight into what AMD has in store here. I think the discussion of hardware supported RT was a topic, but we were largely unsure of the level of commitment to it. There is a lot about Gears 5 in the interview worth reading if your'e into how they improved over Gears 4.

    Interesting quote on shadows:
    Didn't realize how big shadow maps could be.
     
    #835 iroboto, Sep 10, 2019
    Last edited: Sep 10, 2019
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  16. fehu

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    damn iroboto you beat me be a second!
     
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  17. I still wonder if both consoles and PC GPUs will be using the same ray tracing acceleration.
    I remember a while back some rumors were pointing to Scarlett's ray tracing hardware being closer to the CPU side, though I wonder if that even makes any sense.
     
  18. MrFox

    MrFox Deludedly Fantastic
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    Does Dedicated RT Cores mean they will have to balanced the die area between RT cores and normal compute cores? I wonder how much risk they decided to take. It needed a lot of silicon on nvidia rtx.

    I was hoping AMD would find a way to unify the RT circuitry into to the CUs, without having to make special cores just for RT. I guess that wasn't possible or otherwise worse performance.
     
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  19. Silent_Buddha

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    I'm not sure we should read too much into the little quote that mentions dedicated RT cores. It may just be that they are currently using RTX cards (which have "dedicated RT cores") to experiment with RT and the only thing the developer knows is that there will be some form of hardware RT in the next console. It's pretty easy to mix things up and just say that the next console has dedicated RT cores when they might have no idea and only know that it has hardware RT support.

    Regards,
    SB
     
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  20. MrFox

    MrFox Deludedly Fantastic
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    I don't know how it's possible to read less into "dedicated ray tracing cores" than having cores... which are dedicated... to ray tracing.
     
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