Uncharted 4: A Thief's End [PS4]

Status
Not open for further replies.
Yet another one of those gifs, comparison with E3 build
e3u4drs5r.gif

  • Improvements in hair/skin shading
  • Improved AA (just look at those cable lines)
  • Volumetric fog/lighting in the scene behind the truck
  • Improved AO (look at the chair behind drake and the one right beside him)
  • Tweaked material shaders
  • Improved motion blur
Not bad.


  • Global Illumination gone
Bad.

:smile2:
 
  • Global Illumination gone
Bad.

:smile2:

If you mean the orange hues from the ground, they are still there, just toned down. Looks more like color correction to me, the E3 build has too much contrast. Also notice how the mud has a different color in the most recent build.
 
Yet another one of those gifs, comparison with E3 build
e3u4drs5r.gif

  • Improvements in hair/skin shading
  • Improved AA (just look at those cable lines)
  • Volumetric fog/lighting in the scene behind the truck
  • Improved AO (look at the chair behind drake and the one right beside him)
  • Tweaked material shaders
  • Improved motion blur
Not bad.
No volumetric lighting on that shot.
No AO changes, just much weaker ambient lighting.
 
You think that's because of ambient lighting differences?

1rasa7.gif


Looks like AO, but could also be the chair now casting a shadow or a combination of both.
 
You think that's because of ambient lighting differences?

1rasa7.gif


Looks like AO, but could also be the chair now casting a shadow or a combination of both.

Thanks for all of the interesting evidence you've added. It would be nice to see more.
 
You think that's because of ambient lighting differences?

1rasa7.gif


Looks like AO, but could also be the chair now casting a shadow or a combination of both.
The game sure has come a long way since the original PSX reveal demo, I know ND is the self improvement type but did not expect them to be this thorough:). I'm tipping it ain't even its final form yet, by release we'll probably have most if not all of nit picks ironed out. I understand some might prefer the more subdued lighting tone but I always preferred a bright, vibrant, sun kissed tone in an Uncharted game myself, the lighting in the PSX demo always felt too flat to me as I complained way too often here.
 
It wasn't always a 30fps game. Once upon a time there was a 60fps trailer and a 60fps target. Yes some are still butthurt about it. Hell even the 2014 trailer looked better: less details, less effects (maybe because of the 60fps target?)...but more clarity in motion. More is not always better.

We are in 2016 now, flawless still screenshots don't work anymore, at least not on me. There is such a thing called temporal resolution / clarity in motion -> it's the main reason why PC master race is a thing. And now at 1080p more than at 720p, I believe 30fps with heavy filmic blur (and high input lag, don't we forget that) in 2016 is not tolerable anymore.

Also as you said it's a 30fps game so at least they could give us a better quality motion blur (and less heavy for god sake, it's very noticeable for some!).It's like they don't care about the image quality in motion. Some 60fps games use better quality motion blur nowadays.

Finally it's possible to do a 30fps motion blurred game having decent clarity in motion, but only if you use a light and high quality motion blur which is clearly not the case here.

Lol it's not tolerable in 2016 because you don't like it? One of the greatest developers on the planet is putting out a huge game for Sony doing just that. And it will receive critical acclaim for technical achievement just like the other games in the franchise that made compromises.
 
Easily missable but i think I've found the culprit for the difference in color between PSX 2014 and the current build. For reference PSX: http://abload.de/img/uncharted4_demo_psx_1yqs1s.jpg Current: http://abload.de/img/uncharted4_story_eng28jsjp.jpg

Translucent vegetation?

In the trailer
http://abload.de/img/sssk6snj.jpg
http://abload.de/img/sss2fysq9.jpg

The beta
http://abload.de/img/1hrsw9.jpg

Old PSX build
http://abload.de/img/uncharted4_demo_psx_124s1i.jpg

Other games trying (or not) to do this (Crysis 3, MGSV, RotTR)
http://abload.de/img/1r2szy.jpg
http://abload.de/img/2xnsm7.jpg
http://abload.de/img/3kesle.jpg

I think the rocks, Drake, and non-vegetation objects makes it evident it's just an art change in color use and saturation and whatever lighting adjustment to brighten it up. Several games use sub-surface scattering for leaves though which doesn't determine the overall colorfulness of the material when viewing objects directly and away from the sun like in the PSX vs Story comparison pics.

SSS in other games.

Far Cry 4
toJb.jpg


Crysis
EoJb.jpg


FFXV
GoJb.png
 
I should've said one of the culprits, it's evident that there's some change in the colors of the PSX scene, i just think the addition of translucence in the vegetation(be it a hack, SSS or w/e) exaggerates it even more, that bright green color wouldn't be possible without it. I am in favor of the current build anyway, keep drab environments away from Uncharted :smile:
 
Last edited:
There is good and bad post AA. Most want some form of AA and many don't see the difference between bad and good post AA so that's why we had so many games in the last 7 years or so having shitty post AA.
It was bad because they were targeting old hardware.
 
Status
Not open for further replies.
Back
Top