Hard to draw any conclusion when the PS4 game pushes 56% more pixels than the XB1 game when PS4 GPU is 'only' ~40% more capable. It's logical that in GPU heavy tests the XB1 game would have some advantage (if we have learned anything from past multiplats).
What's really surprising is that the XB1 game apparently never has the advantage when scenes are CPU bottlenecked, considering the insane amount of theories I constantly read about "any bigger resolution would need a lot more CPU work because X", the fact that PS4 has reportedly less CPU cores available for games than XB1 (a fact that is most probably not true anymore since PS4 2.0 update, I pretty sure @sebbbi would know but probably NDA silenced about it), at a lower frequency even, it's really surprising that the PS4 (unsurprisingly) lags behind XB1 only in GPU bottle-necked alpha scenes.
Also this article is talking only about the Single player game in the conclusion, BF being a heavy MP game I think it's a first for DF not to talk at all about the main game mode, the MP mode, in the conclusion. It's a game where the single player is not really the real game.
And finally I think it would be wise to wait for more performance analysis from different sources before stating definitive conclusions about BF Hardline. We have already seen in the past a few articles where DF missed the point in their articles, for various reasons, notably with their Far Cry 4 article and it's now proven wrong conclusion.
What's really surprising is that the XB1 game apparently never has the advantage when scenes are CPU bottlenecked, considering the insane amount of theories I constantly read about "any bigger resolution would need a lot more CPU work because X", the fact that PS4 has reportedly less CPU cores available for games than XB1 (a fact that is most probably not true anymore since PS4 2.0 update, I pretty sure @sebbbi would know but probably NDA silenced about it), at a lower frequency even, it's really surprising that the PS4 (unsurprisingly) lags behind XB1 only in GPU bottle-necked alpha scenes.
Also this article is talking only about the Single player game in the conclusion, BF being a heavy MP game I think it's a first for DF not to talk at all about the main game mode, the MP mode, in the conclusion. It's a game where the single player is not really the real game.
And finally I think it would be wise to wait for more performance analysis from different sources before stating definitive conclusions about BF Hardline. We have already seen in the past a few articles where DF missed the point in their articles, for various reasons, notably with their Far Cry 4 article and it's now proven wrong conclusion.