I agree, but it'd have to be a unformily applied policy. And I bet good money that user reviews of broken games which were afforded high scores by the gaming press aren't anything like as forgiving as those professional reviewers.
Halo:MCC collection, no negative reviews from the press, 28% negative from players grumbling about broken online.
DriveClub, one negative review from press, 37% negative from players grumbling about it being broken.
The professional, filtered Metacritic score is, seems to me, less representative than the user scores. And it's this filtered score that determines developer bonuses rather than the actual players scores, I guess because it's the initial professional scores that determine whether a game sells or not and what makes the money. Whether the people buying the game like or not doesn't so much matter (to the suits, but it will do!).
Halo:MCC collection, no negative reviews from the press, 28% negative from players grumbling about broken online.
DriveClub, one negative review from press, 37% negative from players grumbling about it being broken.
The professional, filtered Metacritic score is, seems to me, less representative than the user scores. And it's this filtered score that determines developer bonuses rather than the actual players scores, I guess because it's the initial professional scores that determine whether a game sells or not and what makes the money. Whether the people buying the game like or not doesn't so much matter (to the suits, but it will do!).