Refreshment
Regular
Greetings to the Beyond community:
By now we've heard of the incoming 3DS revision arriving this October in Japan and with it a host of amendments and improvements over it's precessors. Chief among them is the promise of a better stereoscopic 3D effect by the way of eye tracking (acording to Nintendo).
Watching some photo comparisons between the old and new models, there's seems to be an improvement of the camera sensor, yet the resolution remains the same for what i can tell. As you know the cameras in this device have a maximun resolution of 640*480 pixels. Comparing to other mobile devices that supposedly do eye tracking, we are talking of inner camera around 2 megapixels.
If NIntendo is indeede doing eye tracking, do any of the knowledge able people think that such low resolution is enough? Maybe they are just resolving the eyeballs position, not actual movement, an extrapolating from there to correct the viewing angle of the rendered frames.
Also wonder if they manage to do that withouth any perceptible lag.
Hopefully this is worth of some discussion XD
By now we've heard of the incoming 3DS revision arriving this October in Japan and with it a host of amendments and improvements over it's precessors. Chief among them is the promise of a better stereoscopic 3D effect by the way of eye tracking (acording to Nintendo).
Watching some photo comparisons between the old and new models, there's seems to be an improvement of the camera sensor, yet the resolution remains the same for what i can tell. As you know the cameras in this device have a maximun resolution of 640*480 pixels. Comparing to other mobile devices that supposedly do eye tracking, we are talking of inner camera around 2 megapixels.
If NIntendo is indeede doing eye tracking, do any of the knowledge able people think that such low resolution is enough? Maybe they are just resolving the eyeballs position, not actual movement, an extrapolating from there to correct the viewing angle of the rendered frames.
Also wonder if they manage to do that withouth any perceptible lag.
Hopefully this is worth of some discussion XD