But the flickering is caused by the refresh of the two LCD glasses. Each refresh of the TV shows left and right views of the image alternately, right? Left, right, left, right, left, right views swapping each refresh. The LCD in the glasses blacks out right, left, right, left, right, left respectively in sync, right? If the monitor is refreshing at 60 Hz, the left eyepiece is switching black and clear at 60 Hz to show half the frame rate to the left eye, so the left eye actually sees 30 Hz, and the right eye sees the other 30 Hz. Unlike normal TV each eye has a period of black between frames that interrupts the persistence of vision too, which exacerbates the flicker. You're not seeing a continuous 30 Hz display but a flickery 30 Hz display. If you want 60 Hz refresh in each eye, the TV is going to have to show 60 fps for the left eye and 60 fps for the right eye all in one second, so needs to be 120 Hz.
I'm talking refresh rate only BTW. The animation may only be running at 5 fps, but the update to the eyes is what we're talking about, and for 60 Hz per eye needs a 120 Hz TV capable of showing 120 seperate images per second (not doubling up refresh like some TVs do), which doesn't exist and I say won't exist because there's no cause to build a TV that can display 120 different images per second when there won't be any content at 120 fps. Unless someone wanted to create a buffered display for the purpose of 3D specs, but that's not likely to become a feature of the average home TV that Nintendo or anyone else can rely on!