As I'm doing my benchmark project, I noticed that Civ5 graphics config files now include this:
; Constant Rebasing (DX11.1)
Enable Constant Rebasing = 0
Does anyone have any clue what it actually does, and is this the first game to actually utilize D3D11.1 (and if so, does it actually do anything meaningful performance or otherwise?)
; Constant Rebasing (DX11.1)
Enable Constant Rebasing = 0
Does anyone have any clue what it actually does, and is this the first game to actually utilize D3D11.1 (and if so, does it actually do anything meaningful performance or otherwise?)