We see the same in our render application (dx11) - for the same performance our process (obviously including the driver threads) is using more cpu time with nvidia drivers. (I don't think I measured how much it actually affected performance when the cpu becomes saturated)
And that is of course an entirely different question to which is more cpu limited in the usual setting with a non-saturated cpu - could very well be as sebbi suggested that nvidia is running some low priority analysis/optimizing threads.
And that is of course an entirely different question to which is more cpu limited in the usual setting with a non-saturated cpu - could very well be as sebbi suggested that nvidia is running some low priority analysis/optimizing threads.