PS3 Slim Hardware Confirmed

Now if you consolidated all 3 chips into one then yeah that's significant reduction in componentry. Right now it's not a huge improvment in PCB size OR componentry.

But what about the cost of merging those 3 chips and what is the market for these 3 chips merged into, who other than Sony will use it?

If there are other uses then the overall volume will be higher which reduces the cost even further, so will the price of those 3 chips sold separately and used as individual components be higher or lower than the cost of merging those 3 chips into 1 and maybe reduce market potentiality for it.

I mean how many others are releasing 802.11g products now, the chips for N are ready and most likely in the ballpark for volume pricing.
 
"Huge" is just a four-letter word. The reduction in PCB area is easy enough to see and quantify, whether or not you choose to be impressed by it.
 
They are really good. They just shouldn't have used a recognizable actor and pretended like he was a Sony exec. But way better than their abstract...stuff...they had before.
 
There are ads on the EU store as well. I gave detailed comments on them in the comments thread, page 2, so if you want to know what I think ... ;) Upshot: don't nearly like them as much as I like the US ones. I gave a detailed explanation why, and how they could use the same format for Europe to great effect. At least, according to humble old me. ;)
 
PS3 Slim power reduction closer to 50% according to PCM Geam figures.


One open issue they could do in a future is upgrading WLAN chip to get higher speed. Its an issue when trying a dlna 1080p streaming.

If I was a betting man I would say their numbers are off. One reputable finnish dude measured somewhat different numbers. Especially the dvd versus blu-ray numbers are weird. On earlier ps3 models dvd playback has been power hog not the blu-ray playback... and based on those finnish measurements that still is the case
Blu-playback:
Slim: 95.2 - 96.1 W
Fatty: 122 - 124.4 W

in game:
Slim: 118.4 W
Fatty: 167 W

dvd playback
Slim: ~109W

Source
 
PS3 Slim is what PS3 is supposed to be from the very beginning. It has the correct price, it now has good 3rd party software library and they are also launching the killer 1st party games one by one starting this fall (uncharted2 first, GoW3 next, and probably GT5 later on). No wonder why they launch a full ad campaing for this.

Next year would be pretty interesting. I think the market will grow once more. Sony will start to win core gamers at this price point, and MS will get the causal gamers with Natal. Hmm, I wonder how Nintendo will try to defend its turd.
 
Next year would be pretty interesting. I think the market will grow once more. Sony will start to win core gamers at this price point, and MS will get the causal gamers with Natal. Hmm, I wonder how Nintendo will try to defend its turd.

I assume you meant turf, but the slip up fit too. :D
 
More tidbits on Firmware 3.0

http://www.andriasang.com/e/blog/2009/08/28/sony_firmware_3_0_secrets/

* Version 3.0 of the the firmware will add the ability to upconvert audio from hard disc and USB sources to 88.2KHz or 176.4KHz. This is something that was added with version 1.8 exclusively for CDs.

* The right analogue stick functionality during video playback looks like it will be pretty powerful. When you push the stick in any direction, the video will pause. You can then rotate the stick for speeds ranging between slow motion and four times. Rotate clockwise, and you'll advance the video. Counterclockwise will backtrack. The speed can be adjusted at a precision of 0.01 times. Let go of the stick, and the playback will continue at normal speed.

* The web browser's print screen functionality can output to a printer connected via USB and over LAN. Only certain printers are compatible though.

* This is something you might have not noticed before (I certainly never gave much thought to it). Currently, when you start up your PS3, the XMB interface begins by pointing at the games section. Starting with firmware 3.0, the interface will default to pointing at the newly added What's New section of the network column. This is true even if you have a disc in the system. You can go into the settings menu to switch back to the original behavior if you like.

* The analogue clock display in the upper right side corner of the screen has been switched to a busy indicator. When the system is working, you'll see the clock spinning.
The font size and icon size for the main interface have become a bit bigger. This was implemented in order to better show what area is in focus.

* From version 3.0, all versions of the PS3 -- old and new -- will have a change to their startup sequences. When booting up the system for the firts time, PlayStation family logo, PS3 logo, and PlayStation 3 logo will all display simultaneously. When you start up a game, the PS3 logo will no longer be shown, giving a slight boost in speed to startup time. Note that this does not apply to original PlayStation games, as they run on an emulator.

* Version 3.0 adds support for more dynamic themes using videos and other elements. The system's base "wave" theme has also been changed to a display of fine particles. Backgrounds for such themes are created by the same SDK that's used to make games. There's a slight bit of interaction with the particle effects. If you're scrolling down, the particles will flow down. If you're scrolling left, the particles will flow left.

* I'm certain some people have figured this out already, but the slimline PS3 does not ship with System 3.0. This was due to circumstances during manufacturing. Slim buyers will have to update like the rest of us.

Original Japanese article here: http://av.watch.impress.co.jp/docs/series/rt/20090827_311039.html
 
But what about the cost of merging those 3 chips and what is the market for these 3 chips merged into, who other than Sony will use it?

If there are other uses then the overall volume will be higher which reduces the cost even further, so will the price of those 3 chips sold separately and used as individual components be higher or lower than the cost of merging those 3 chips into 1 and maybe reduce market potentiality for it.

I mean how many others are releasing 802.11g products now, the chips for N are ready and most likely in the ballpark for volume pricing.

That's the problem and that's why I said it's not a significant reduction in componentry and will probably stay that way. If you don't make all of the chips, you can't integrate them into a single package unless you bought the rights to the IP blocks.

The reduction in PCB area is easy enough to see and quantify, whether or not you choose to be impressed by it.

Then go ahead and tell me how much smaller the new board is in terms of square centimeters and I'l tell you why nobody should be impressed.;)
 
lamest ever major version change?
There's been many updates that have been way lamer, if that's the term you wish to apply to this one. For example, the patches (more than one!) whose only public description have been "improved compatibility of certain PLAYSTATION 3 software", or words to that effect.

The right-stick functionality during video playback really intrigues me. I wish they'd make it so it affects sound as well, but alas...that's probably not the case!
 
There's been many updates that have been way lamer, if that's the term you wish to apply to this one. For example, the patches (more than one!) whose only public description have been "improved compatibility of certain PLAYSTATION 3 software", or words to that effect.
"major version change" was the term I wished thus used.
 
lamest ever major version change?

Major version change can also mean that large amounts of code has been rewritten thus freeing up system resources. Atleast that is what I have been taught in software development class in university.
 
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