Is it possible to unlock IS-F or any other unmasked car?
I can swear during the weekend I drew a car (which I thought IS-F at the time, but didn't check) and it had amazing handling. Now none of the available ones or masked GT-R has similar handling.
Anyhow I'm not into racers (even cars for that matter) so my interest in the game is purely from graphical standpoint. But I had real fun with this mystery car (or I was dreaming) and Lancer Evo. The rest, including GT-R were too hard for my liking. But I would like to drive Clio v6 as I have good memories with it. I didn't even bother the professional mode.
So my only negative comment gameplay-wise would be lack of sense of speed. It didn't feel anything like I was going 120 miles/h, maybe it's lack of adrenaline but I suspect it's due to camera (or lack of DoF).
Graphically however, for the most part it's the best thing I have ever seen. Garage and showroom were nothing to talk about with jaggies, weird dept-of-field, lack of reflections, unnatural lighting, etc.
But the outdoor "showrooms" and ingame car models/lighting are unbelievable (duh). AA is great and I don't think it suffers much from HDR. Most of the flickeriness seems to stem from shaders, particularly low resolution shadows (which looks be dynamic or at least sun position or car dependent).
Indeed shadows are my main complain but lack of tire marks is unacceptable, since they shouldn't be that expensive. Sprite trees didn't bug me much as in most cases they are dense enough, thus provide sense of depth and don't break illusion of realism as much as one would think.
Shockingly side tires are 3d. Who would guess by the look of them? They definately need to upgrade those shaders. I will not complain about 2d crowd but I think they can do better even with sprites.
Cockpit is much much better than I was expecting based on released media. You can even see the rear seats. Mirror car models are slightly downgraded, does have more of a "plastic cars confirmed" look we see in other racers, but nothing to nitpick.
I didn't experience much framerate problems either besides the stationary camera view in replays. But rest of the camera views (both in game and replays) have been smooth for the most part with very rare tearing and drops.
In the end, based on GT:HD who would have thought they could have so many great looking cars, decent environment, cockpit view, framerate, resolution, textures, AA? I certainly didn't expect, and cannot wait for London track to surface.
@betan: the answer is already in the quote!
This quote?
They are in fact replays ... you can even control the camera and choose which car you want to follow and so on.
If so, as I said that only means it's realtime, not necessarily replay.