Rift, Vive, and Virtual Reality

Well the game already exists, so it would just be a conversion (how easy that is I don't know) and they thought it was worthwhile to do a directors cut.
 
I think the Mankind Divided VR thing is similar to Deus Ex: The Fall in that they were testing the waters to see if it would be worthwhile to make something bigger. The big companies tested the mobile market back in like 2011-2012 and they tested VR in 2016-2017. Right now it's only Valve and Oculus putting a lot of money into PC VR games I think.
 
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There is Wolfenstein Cyberpilot (I have no idea how good or big it is) and skyrim vr/fallout 4 vr from the same publisher.

Edit: Cyberpilot is on sale now -60% £5.99 but no rift support only HTC Vive, Windows Mixed Reality, or Valve Index - seems a strange choice
 
There is Wolfenstein Cyberpilot (I have no idea how good or big it is) and skyrim vr/fallout 4 vr from the same publisher.

Edit: Cyberpilot is on sale now -60% £5.99 but no rift support only HTC Vive, Windows Mixed Reality, or Valve Index - seems a strange choice
All of the Bethesda VR games were minimal effort and have mediocre reviews. Skryim and Fallout sound awful and need mods if you look into the reviews.
 
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So I've had the Reverb G2 for a week now and have some thoughts.


The overall size, feel and visuals are very similar to the original Reverb.

I think the FOV is almost the same. IPD adjustment is nice to have. The sweet spot is somewhat larger at least partially thanks to this fine-tuning. LCD color saturation and contrast ratio looks the same to me as the original Reverb. Lens behavior with respect to distortions and god rays seems similar in too in that there are the usual small issues but not as annoying as the Odyssey+ can be. However, the Odyssey+ has such better color and contrast ratio that I sometimes use it instead for dark games.

The 2 side cameras definitely have tracking benefits. I think they have plenty of the sides covered now unless you need to reach behind yourself for some reason lol. A camera facing up might be a nice addition yet but the sides were the biggest issue before. Tracking still isn't perfect with the holding-still scenario for say gun aiming or whatever. Room setup still needs some planning of course. It needs to be fairly well lit, there need to be detailed surfaces, no reflections, no sunlight, etc. No real complaints here besides the usual desire for that elusive perfection lol.

The original Reverb is the most comfortable out of the 3 HMDs I have. It's lightweight, keeps light out, and fits my face nicely. G2 has a magnetically-attached plastic facial interface with pad. This makes it super easy to remove for cleaning. However, the fit is worse than the original Reverb in that it is too narrow and presses on my temples and upper cheeks, which is a catalyst for pain and nausea. Ooops. Small-headed folks at HP I guess. I've seem the complaints of other owners and read that VRCover's replacement interface + masks kit works great so I ordered one and it is indeed the answer to that problem.

The controllers are the most unfortunate aspect. They created their very own WMR control scheme by removing the trackpad and adding two buttons instead. They also changed thumbstick click from being the SteamVR menu button to the right controller menu button which, you guess it, some games were using before. These two aspects have broken compatibility with so many games. Many games have received updates, and the SteamVR UI sometimes has user-shared game-specific control schemes that work. You will run into some games that you must fix yourself though and that's hit or miss. I read I can pair any WMR controllers with it but I haven't bothered to do that yet.

The mini ear speakers which are similar to what the Index uses are interesting. People seem to be crazy about them. There is added immersion with the lack of contact with your head and the sound is very airy, open, and has good positioning which gives the impression of hearing sounds from the room you're in. However they don't sound anywhere near as nice as even a $10 set of earbuds, with particularly poor low frequency response and that is a loss to immersion. Unfortunately the headset lacks the original Reverb's convenient headphone jack.

With respect to USB compatibility, it seems much improved over the original Reverb. The original Reverb and various other USB-powered HMDs had problems with internal HMD USB devices resetting, probably due to a combination of USB voltage drop and signal integrity issues from the long cable in combination with poor motherboard USB routing. The G2 has a small external power brick that attaches to a small box that the other cables join into before becoming a single cable to the HMD. It seems likely that this has some USB signal repeating hardware inside. The end result is the G2 has 6 meter cables (2 meters longer than Reverb) and I haven't seen any strange behavior from it.

Another interesting thing I noted is the cable is made from a material with a tacky/grippy surface. I think the idea here is this helps prevent it from sliding around on your back and ending up in front of you as you move. Unfortunately it is also somewhat irritating in that it grips your shirt and wants to move with you. It's weird. I'm not sure if I like it or dislike it heh.

The cable is easily detached from the headset. You pop off the magnetic face interface and this gives access to the cable port. The connector is somewhat like a Displayport connection and seems very solid once it engages. This feature is nice in case you damage the cable, but I've read it's very difficult to get a replacement so it seems to be a moot point.

By the way, I've discovered owning multiple WMR headsets works quite well because they all identify with the same room calibration. Plug in and go with no special setup for each. I thought maybe the 4 camera G2 might be troublesome in this respect but nope it works fine and locks in the room just like the others.

:D

What I want next is something with OLED style contrast ratio but with Reverb clarity. I find myself accepting the somewhat soft image of the Odyssey+ just to be able to enjoy the lack of grey fog.
 
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The controllers are the most unfortunate aspect. They created their very own WMR control scheme by removing the trackpad and adding two buttons instead. They also changed thumbstick click from being the SteamVR menu button to the right controller menu button which, you guess it, some games were using before. These two aspects have broken compatibility with so many games. Many games have received updates, and the SteamVR UI sometimes has user-shared game-specific control schemes that work. You will run into some games that you must fix yourself though and that's hit or miss. I read I can pair any WMR controllers with it but I haven't bothered to do that yet.

Damn, that really is unfortunate. Is it possible to use different WMR headset controllers with it? I was somewhat interested in the Reverb G2, but this kind of kills it for me. My days of mucking about trying to get things to work are mostly over when I can avoid it.

Regards,
SB
 
Damn, that really is unfortunate. Is it possible to use different WMR headset controllers with it? I was somewhat interested in the Reverb G2, but this kind of kills it for me. My days of mucking about trying to get things to work are mostly over when I can avoid it.

Regards,
SB
I've read it's possible to pair any WMR controller with any WMR HMD but I haven't tried it myself yet.
 
Is VR thriving these days? What sort of popular VR choices nowadays?
I like to follow the ebb and flow of some Reddit feeds. Valve Index, HP Reverb G2, Oculus Quest 2 are the popular current models. Lots of aftermarket activity too for older HMDs on the cheap that are still very capable.

New games releases aren't exactly pouring in though. Probably partly Covid related.
 
Dirt Rally is only £0.70 (practically free) supports the Rift
"GameStar gave the game 90% and said "Dirt Rally is the best rally simulation at the moment and one of the best racing games of all time."
https://www.eneba.com/steam-dirt-rally-steam-key-global?af_id=operagxnew&currency=EUR

Cheers, I almost picked it up but then decided to browse the site which is full of great deals so ended up buying both Dirt Rally 2 and Redout for £4.20. Both are VR enabled so should be me something to have a mess about with when I get back from holiday, and all for the cost of a single pint!
 
I've tried DIRT Rally 2.0. I get motion sickness from driving in VR unfortunately. The lack of actual physical forces on me while expecting them when driving I think. It's probably similar to how I need snap turn instead of smooth turning in other games.
 
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