HTC seems successfully transition from pda company to mobile phone company to vr company
Inside out tracking, big vent, might be a powerful standalone headset, something close to the power of a ps4 would be nice.
I guess that's possible, but if it's just the same sort of chassis without the APU/battery and all that, you end up with a really compromised design. Good for manufacturing, but disappointing when you know they could have done something much better if they just made a dedicated PC headset that maximizes the design advantages of not needing onboard processing.I am kinda hoping it comes in two flavors. one with its own apu and one that is just wireless / wired to a pc.
I guess that's possible, but if it's just the same sort of chassis without the APU/battery and all that, you end up with a really compromised design. Good for manufacturing, but disappointing when you know they could have done something much better if they just made a dedicated PC headset that maximizes the design advantages of not needing onboard processing.
Also, just speaking on the product in general, while I'm all for more competition, I'm a bit dubious of buying into an HTC software ecosystem, as I'm expecting it will involve. I know it's a bit of a chicken and egg thing as you need users to buy in to succeed and provide long term support, but I dont have a ton of confidence in HTC succeeding here, so dont want to be one of the early adopters who gambles my money on it.
He means for the standalone software ecosystem i guess. Like the limited software library available for the vive cosmos
Quick & easy setup.
Inside-out tracking enables plug-and-play portability. Pairs with a wide-array of VR-ready PC desktops and laptops. No base stations needed.
The Cosmos is the first PC-connected headset that Vive designed for Viveport first, SteamVR second, but the Cosmos still requires SteamVR to function. During the setup process, you must either log into an existing Steam account or create a new one and install Steam.
We're talking about a standalone headset that *might* also have PC/Steam connection. The main draw for standalone headsets are not their PC capabilities.Wouldn't most people just use steam with htc vive, vive pro, future htc headsets? There aren't any real eco system problems? HTC has been doing steam compatible vr headsets and collaborating with valve for pretty long time.
We're talking about a standalone headset that *might* also have PC/Steam connection. The main draw for standalone headsets are not their PC capabilities.
You're making my point for me, thank you.But who would buy htc proprietary standalone headset with 0 content? It's not like htc has content available from oculus, steam or psn stores in that case. I guess htc could try running windows or linux and use steam but that's not a great idea as steam content is designed mostly for more capable machines. I think htc has a really long and expensive road ahead if they want to create proprietary headset with htc only content. It also kind of goes against the htc and valve co-operation that has been in place since index.
You're making my point for me, thank you.
Any standalone headset needs its own storefront of some kind. Otherwise it's not really standalone, is it?
I guess that's possible, but if it's just the same sort of chassis without the APU/battery and all that, you end up with a really compromised design. Good for manufacturing, but disappointing when you know they could have done something much better if they just made a dedicated PC headset that maximizes the design advantages of not needing onboard processing.
Also, just speaking on the product in general, while I'm all for more competition, I'm a bit dubious of buying into an HTC software ecosystem, as I'm expecting it will involve. I know it's a bit of a chicken and egg thing as you need users to buy in to succeed and provide long term support, but I dont have a ton of confidence in HTC succeeding here, so dont want to be one of the early adopters who gambles my money on it.
It all depends on the headset cost. The index is only $500 and its what 2 years old now ? The quest 2 is $300.
Well sure, as long as you already have the base stations and controllers it's only 500 USD. If you don't it's useless unless you spend another 500 USD for the base stations and controllers.
The Quest 2 includes the controller and doesn't need base stations.
So, sure, if you already have the base station and controller then it's 500 USD versus 300 USD. If not then it's 1000 USD versus 300 USD.
Regards,
SB
https://uploadvr.com/report-htc-vive-pro-2-focus-3/According to a report from Protocol, HTC will unveil two new headsets at ViveCon next week – the Vive Focus 3 Business Edition and Vive Pro 2.
So the standalone headset looks to be for business use. That makes more sense, but it's still a tough sell against competition.
https://uploadvr.com/report-htc-vive-pro-2-focus-3/
Vive Pro 2 looks much like the original Pro, which itself was an update to the first Vive. Its shell features a mix of the original Vive’s black and the Pro’s navy but, otherwise, the design is essentially the same, with an adjustable headband and built-in speakers. The kit features LCD displays offering 2448×2448 per-eye resolution with a 120Hz refresh rate and a 120 degree field of view (FOV). There’s also adjustable IPD and support for existing Vive and SteamVR peripherals, though no eye-tracking support as seen in the Vive Pro Eye. You can see a full spec run down right here.
https://uploadvr.com/vive-pro-2-vive-focus-3/The Vive Focus 3, meanwhile, builds upon the original Focus and Focus Plus with an all-new design. Running on Qualcomm’s XR2 chip (the same used in the Oculus Quest 2), the kit’s display specs are largely comparable to the Pro 3 – 2448×2448 per-eye resolution and 120 degree FOV but with a 90Hz display. The headset features four-camera inside-out tracking and new controllers that look much like the Oculus Touch devices.
Interestingly, the device has a swappable battery at the back of the headset and features a magnesium alloy frame. Focus 3 will also come loaded with enterprise-focused software including access to the Vive Business AppStore, a marketplace for generalized enterprise applications. Again, you can find a full spec run down right here.