Rift, Vive, and Virtual Reality

Discussion in 'VR and AR' started by idsn6, May 8, 2013.

  1. orangpelupa

    orangpelupa Elite Bug Hunter
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    HTC seems successfully transition from pda company to mobile phone company to vr company
     
  2. Karamazov

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    Inside out tracking, big vent, might be a powerful standalone headset, something close to the power of a ps4 would be nice.
     
  3. eastmen

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    It would be great to see something competitive with the quest line but from another company. I am kinda hoping it comes in two flavors. one with its own apu and one that is just wireless / wired to a pc.

    I don't see my self using vr when traveling and so would rather use my pc for games
     
  4. Seanspeed

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    I guess that's possible, but if it's just the same sort of chassis without the APU/battery and all that, you end up with a really compromised design. Good for manufacturing, but disappointing when you know they could have done something much better if they just made a dedicated PC headset that maximizes the design advantages of not needing onboard processing.

    Also, just speaking on the product in general, while I'm all for more competition, I'm a bit dubious of buying into an HTC software ecosystem, as I'm expecting it will involve. I know it's a bit of a chicken and egg thing as you need users to buy in to succeed and provide long term support, but I dont have a ton of confidence in HTC succeeding here, so dont want to be one of the early adopters who gambles my money on it.
     
  5. manux

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    Wouldn't most people just use steam with htc vive, vive pro, future htc headsets? There aren't any real eco system problems? HTC has been doing steam compatible vr headsets and collaborating with valve for pretty long time.
     
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  6. Karamazov

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    He means for the standalone software ecosystem i guess. Like the limited software library available for the vive focus
     
  7. manux

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    Cosmos is steamvr compatible. I expect htc proprietary stuff to die and people will keep using steam.

    https://www.tomshardware.com/reviews/htc-vive-cosmos-vr-headset,6367-2.html#:~:text=The Cosmos is the first,new one and install Steam.

    I don't believe there is market for htc proprietary platform. I know I wouldn't buy anything htc specific same way I rarely buy anything oculus specific.
     
    #2327 manux, May 4, 2021
    Last edited: May 4, 2021
  8. Karamazov

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    i corrected my post, i meant the HTC vive focus, which was a competitor to the Go and Quest.
     
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  9. Seanspeed

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    We're talking about a standalone headset that *might* also have PC/Steam connection. The main draw for standalone headsets are not their PC capabilities.
     
  10. manux

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    But who would buy htc proprietary standalone headset with 0 content? It's not like htc has content available from oculus, steam or psn stores in that case. I guess htc could try running windows or linux and use steam but that's not a great idea as steam content is designed mostly for more capable machines. I think htc has a really long and expensive road ahead if they want to create proprietary headset with htc only content. It also kind of goes against the htc and valve co-operation that has been in place since index.
     
  11. Seanspeed

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    You're making my point for me, thank you. :p

    Any standalone headset needs its own storefront of some kind. Otherwise it's not really standalone, is it?
     
  12. manux

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    One could imagine running a full windows or linux in a standalone device. Making it a pc in a weird form factor. However power draw would likely make this no go or the device would only work with subset of steam content.
     
  13. eastmen

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    It all depends on the headset cost. The index is only $500 and its what 2 years old now ? The quest 2 is $300. So what if the pc stand alone headset was only $500 and had the same lenses , fov and everythign but apu/ battery ? Then the portable was a bit more expensive ($700ish lets say) and had those great lenses , fov and stuff but added the apu/ battery / ram

    It wouldn't directly compete again the quest 2 or 3 but it could be a much better headset than the quest 2/3

    I did use an unanounced htc headset but I don't know if this thing coming out is the same. I saw it at the beginning of 2019 before everything closed down. I liked it a lot but what i saw then wouldn't have me upgrade from an index . Def if I was on a cv1 or rift s/ quest 1
     
  14. swaaye

    swaaye Entirely Suboptimal
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    I can see it being a Quest competitor considering the success of that. But the main things I would like to see from a new Vive product would be impressive lens technology with wider FOV and improved sweet spot, increased contrast ratio, and resolution. Maybe NVIDIA's new foveated tech will be implemented.
     
    #2334 swaaye, May 5, 2021 at 5:05 AM
    Last edited: May 5, 2021 at 5:19 AM
  15. Silent_Buddha

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    Well sure, as long as you already have the base stations and controllers it's only 500 USD. If you don't it's useless unless you spend another 500 USD for the base stations and controllers.

    The Quest 2 includes the controller and doesn't need base stations.

    So, sure, if you already have the base station and controller then it's 500 USD versus 300 USD. If not then it's 1000 USD versus 300 USD.

    Regards,
    SB
     
  16. eastmen

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    If they use light houses again then for many users they can just use their existing gear. inside out tracking also shouldn't be expensive. Remember the index comes with two cameras in it and the quest line uses 4 cameras for tracking.

    Controllers should also not be a crazy expense. The original touch controlers were $150 with a sensor
     
  17. manux

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    swaaye likes this.
  18. eastmen

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    Hard to have an ecco system to compete with Oculus. Start with a Business that would most likely want to tie it down to only their programs. They can also sell it for a higher price and offer premium support plans for it. Build out your user experience that way and then launch it for consumer.
     
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