NVIDIA Maxwell Speculation Thread

You like your frametimes to go from 20-30ms to 80-90ms every 5-10 frames?
If it does that on lots, or maybe even all games played on that card then you would have a case for calling it broken. Is it really doing that, though? Also, even if it does, now, would that not be fixable with a driver update?
 
To know if it's something that can be fixed by the driver or not, a good indication would be to compare it against a GTX780Ti.
 
Nvidia should give us an option to limit the card to 3.5GB and be done with it.

i tend to believe that is allready the case... driver limit the card in the first situation where the last 512MB / 32bit memory controllers are not accessible ... without this we would have never find the problem..
 
Not really nitpicking when it happens in a wide selection of games and settings, this just shows the exact issue that we have been told doesn't exist at 1080p.

Edit- And people are still trying to say it doesn't exist. Got to love that.
 
Not really nitpicking when it happens in a wide selection of games and settings, this just shows the exact issue that we have been told doesn't exist at 1080p.

Edit- And people are still trying to say it doesn't exist. Got to love that.

You know how it work, if it was AMD, you will get the same peoples who will ask to boycott AMD products... but like it is Nvidia, no problem..
 
Not really nitpicking when it happens in a wide selection of games and settings, this just shows the exact issue that we have been told doesn't exist at 1080p.

Edit- And people are still trying to say it doesn't exist. Got to love that.
Just a re-run (in broad terms) of the whole microstutter and frame latency issue that pervaded CrossfireX - and which was dismissed as Nvidia propaganda, until quantifiable benchmarking arrived to validate the anecdotal evidence.
Even after AMD acknowledged the issue and announced a frame latency driver fix (after supposedly being completely unaware of the issue for years whilst selling gaming orientated products), many people still denied the issue actually (or ever) existed.

The more things change. the more things stay the same.
 
So that the card doesn't sit there accessing a half-gigabyte of RAM at the speed of GPUs from 2003-ish...?
 
So that the card doesn't sit there accessing a half-gigabyte of RAM at the speed of GPUs from 2003-ish...?

It only does that when it has run out of space in the primary 3.5GB pool. If you disabled the remaining 0.5GB, you'd have to go through main memory, which would be even slower.
 
It only does that when it has run out of space in the primary 3.5GB pool. If you disabled the remaining 0.5GB, you'd have to go through main memory, which would be even slower.
Not if the game is caching resources or similar. As the frametime graph above showed, it is possible to get a slowdown because of the uneven memory pool, if the software using the GPU attempts to use all available memory regardless of how much it actually needs.
 
If you disabled the remaining 0.5GB, you'd have to go through main memory, which would be even slower.
If you disabled the remaining half-gig, software would not attempt to use it at all, it would instead conform to available memory like with any other GPU, and not drag down the performance of the entire graphics card to that of an enormous bottleneck.
 
How many games have displayed problems on the 970? I know of the one mentioned on the previous page.
 
If I remember correcly, Shadows of Mordor, Dying Light and Total War Attila at least
 
If I remember correcly, Shadows of Mordor, Dying Light and Total War Attila at least
We only have a nice framerate graph of Total War Attila. I haven't seen anything like that for Shadow of Mordor or Dying Light. And if we include all the other titles that people on the forums have problems with then you end up with a million games. This issue is now a default escape goat that's even before game bugs.
Attila however is a game that's newer then latest nv drivers. Not making an excuse for it, just stating the obvious.
 
We only have a nice framerate graph of Total War Attila. I haven't seen anything like that for Shadow of Mordor or Dying Light. And if we include all the other titles that people on the forums have problems with then you end up with a million games. This issue is now a default escape goat that's even before game bugs.
Attila however is a game that's newer then latest nv drivers. Not making an excuse for it, just stating the obvious.

There was no "nice framerate graph" because this issue was uncovered by customers, that's why we only had videos until recently.
 
Nvidia probably doesn't want to fully disable the last .5 GB due to legal implications at this point. All they seem to do is use a blacklist for all games that will use more than 3.5 and show stuttering and limit the vram use below the threshold.
 
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