If it does that on lots, or maybe even all games played on that card then you would have a case for calling it broken. Is it really doing that, though? Also, even if it does, now, would that not be fixable with a driver update?You like your frametimes to go from 20-30ms to 80-90ms every 5-10 frames?
Nvidia should give us an option to limit the card to 3.5GB and be done with it.
Not really nitpicking when it happens in a wide selection of games and settings, this just shows the exact issue that we have been told doesn't exist at 1080p.
Edit- And people are still trying to say it doesn't exist. Got to love that.
Just a re-run (in broad terms) of the whole microstutter and frame latency issue that pervaded CrossfireX - and which was dismissed as Nvidia propaganda, until quantifiable benchmarking arrived to validate the anecdotal evidence.Not really nitpicking when it happens in a wide selection of games and settings, this just shows the exact issue that we have been told doesn't exist at 1080p.
Edit- And people are still trying to say it doesn't exist. Got to love that.
Yup. If they did, I'd buy the card immediately.Nvidia should give us an option to limit the card to 3.5GB and be done with it.
Nvidia should give us an option to limit the card to 3.5GB and be done with it.
So that the card doesn't sit there accessing a half-gigabyte of RAM at the speed of GPUs from 2003-ish...?
Not if the game is caching resources or similar. As the frametime graph above showed, it is possible to get a slowdown because of the uneven memory pool, if the software using the GPU attempts to use all available memory regardless of how much it actually needs.It only does that when it has run out of space in the primary 3.5GB pool. If you disabled the remaining 0.5GB, you'd have to go through main memory, which would be even slower.
If you disabled the remaining half-gig, software would not attempt to use it at all, it would instead conform to available memory like with any other GPU, and not drag down the performance of the entire graphics card to that of an enormous bottleneck.If you disabled the remaining 0.5GB, you'd have to go through main memory, which would be even slower.
We only have a nice framerate graph of Total War Attila. I haven't seen anything like that for Shadow of Mordor or Dying Light. And if we include all the other titles that people on the forums have problems with then you end up with a million games. This issue is now a default escape goat that's even before game bugs.If I remember correcly, Shadows of Mordor, Dying Light and Total War Attila at least
We only have a nice framerate graph of Total War Attila. I haven't seen anything like that for Shadow of Mordor or Dying Light. And if we include all the other titles that people on the forums have problems with then you end up with a million games. This issue is now a default escape goat that's even before game bugs.
Attila however is a game that's newer then latest nv drivers. Not making an excuse for it, just stating the obvious.