I'm really not impressed by the 3DS' overal graphic quality, and I fear its way-too-low-ish specs might give it a premature death.
Just like Wii? Or DS/DSlite/DSi?
I'm really not impressed by the 3DS' overal graphic quality, and I fear its way-too-low-ish specs might give it a premature death.
Just like Wii? Or DS/DSlite/DSi?
More importantly, since when did ios/android games came even close to being competition for handheld games?
Since they started to generate a substantial amount of profit.
You have numbers for that?
As I said before, different times, different market conditions.
During its lifetime , the 3DS will have to compete with PSP2, Android Gaming, iOS gaming, Symbian gaming, MeeGo gaming, WebOS gaming, WP7 gaming (Xbox Live supported) and Bada gaming.
Touchscreen is already standardized, 3D screen could be standardized within a year from its launch.
Gaming controls could be solved with a standardized add-in bluetooth controller of some sort, or something like this..
They might have to make the war through content alone, eventually.
Its position as a mobile gaming device isn't more confortable in 2011 than the original DS was in 2004, that's for sure.
By the way Arwin/ToTTenTranz, I'd be interested to see these Iphone 3GS games that wipe the floor with the best 3DS games we've seen so far. Even the game being mentioning, Ridge Racer, looks far better on 3DS then on the Iphone.
First of all, Nintendo is a Japanese company, and there already was a huge market for smartphone gaming in Japan many years ago (iMode, FOMA and such). This is nothing new for Nintendo. And it's an odd comparison anyway, once you notice that pretty much any high profile handheld title still generates more revenue in its opening week than even the most successful mobile games in their entire lifetime.People, stop being so hard-headed and turning every single word of my posts into a drama. Geez.
1 - In 2004 there was no exploding market for smartphone gaming, in March 2011 there is.
2 - I didn't cast a spell that makes the 3DS a failure, I didn't bet all my life savings that it would fail either.
3 - I only said it could fail because it may not adapt to the current market demands, mainly due to the weak hardware. The exact same formula may not work for the second decade ot 2000.
Splash news, everyone: not all Nintendo game consoles were a huge success.
BTW, 3D screens should become standardized in smartphones as soon as 3D cameras become standardized as well. Do I see this happening in 2012? Totally.
You must have missed this so I'll post it again:
First of all, Nintendo is a Japanese company, and there already was a huge market for smartphone gaming in Japan many years ago (iMode, FOMA and such). This is nothing new for Nintendo. And it's an odd comparison anyway, once you notice that pretty much any high profile handheld title still generates more revenue in its opening week than even the most successful mobile games in their entire lifetime.
Also, people play handheld games instead of mobile games because they are real games, not cheap timewasters. If that's all you want, you'll be just fine with an iDevice. But that's not Nintendo's market, just like high profile games aren't Apple's market. Sure, you can get, say, Madden, for both. But they are not the same game. They're not even developed by the same company. The same is true for pretty much all games by big publishers. There are a few exceptions, like Chinatown Wars, but honestly: This game wouldn't even exist if it wasn't developed for DS, initially. People also like to mention Chaos Rings as a high profile iPhone game, but compared to SQEX' DS offerings, it's not all that high profile anymore. Infinity Blade, Dead Space, Rage - all great iPhone games, but they wouldn't stand a chance on a dedicated handheld gaming device.
And last, but not least: 3D touchscreens don't work all that well. Sure, it's possible to combine a 3D screen and a touchscreen, but the result is far less than the sum of it's parts. Scratches, dust particles and fingerprints destroy the 3D effect, not to mention the fact that seeing something in 3D but touching it in 2D feels weird.
And you think it would be somehow fair to compare the 3DS to a phone that'll be 2 years-old when the Nintendo handheld comes out?
My whole point never referred 2010 games. I mentioned several times that my concern about the 3DS' longevity would be endangered somewhere in 2012 (Q3/Q4), where 3D screens could become standard in mid-end smartphones, and AAA game development could turn up in some mobile OSs.
Supposed future development is what I'm talking about. Not a couple of old iPhone games like angry birds and fruit ninja. Of course those weren't menacing enough for a Final Fantasy title in DS/PSP.
See, that's the thing: Typical 3DS budgets range from $500k to $10M, and the games are developed by B to AAA teams. That's not even remotely comparable to what is currently on iDevices, and there are no signs that this will change anytime soon. The few exception are either side projects (Chaos Rings), ports from dedicated devices (Chinatown Wars), or glorified marketing material (Infinity Blade).Supposed future development is what I'm talking about. Not a couple of old iPhone games like angry birds and fruit ninja. Of course those weren't menacing enough for a Final Fantasy title in DS/PSP.
1. If you buy a handheld you know that it will get games for 6 years.
Hum? Do I have to buy a high-end PC to play games every 2 years?Gaming on your smartphone means that if you want to play the latest games you will have to buy a new high end model every 2 years or less and on mid/low range models you wont even be able to play games after a while or not really at all.
Only time will tell what'll be the "fashion" of 2012-2013.2. Price. Even if a budget smartphone (250 euros) would be good enough to play all games for 2 years (which it wont be) even than over a 6 year period you will be spending atleast 3 times as much on hardware. You could argue well you need a phone anyway so its not all gaming related costs though but its still there. Fine if you want such a phone, but what about kids or people who don't want such a phone?
The "type of games people will want to play on a smartphone" depends on the available types of games people have available on a smartphone. To assume that smartphone games will "never" go past a "time-wasting" kind of game is like someone in the 70's claiming PONG is the one and only game an arcade will ever have.3. Games. Every handheld sold is a machine a dev/pubs know they will sell games on. This doesnt go for smartphones. Also the type of games people will want to play on a smartphone is likely different from a what a handheld gamer wants.
"Never ever"?I buy smartphones myself, I play games on them, but I will never ever prefer them over a handheld.
Change is coming to the world. Sometimes change is what sets them free.The few exception are either side projects (Chaos Rings), ports from dedicated devices (Chinatown Wars), or glorified marketing material (Infinity Blade).
Considering the ports usually come years later and don't really work...Change is coming to the world. Sometimes change is what sets them free.
I obviously meant the PSP2 when I said change was coming It should be much easier to port from that to smartphones than it was with the PSP1. In a way, that justifies Nintendo's decision to use a GPU with an unusual architecture and API (not that I expect it to be a huge barrier, but still noteworthy).Considering the ports usually come years later and don't really work...