"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. EsppiraK

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    To change weapons is a bit tricky if I remember correctly you need to do some kind of buttons combination.

    Edit.

    Half life Dreamcast

    [​IMG]

    [​IMG]
     
    #1561 EsppiraK, Aug 21, 2014
    Last edited by a moderator: Aug 21, 2014
  2. EsppiraK

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    Time for some polycounts.

    Virtua Fighter 4


    Jacky ps2 7.000 + polys

    Jacky Naomi2 14.000+ polys

    I know that Jacky polycount was already covered I just wanted to see it myself.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]

    Funny thing is that Ps2 characters seems to not have "sphere eye balls" that would explain that dead eyes I've allways saw on the game. xD
     
  3. EsppiraK

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    Samus Aran, Metroid Prime Gamecube

    [​IMG]

    Samu's Spaceship

    [​IMG]

    Star Wars Rogue Leader, Gamecube.

    [​IMG]

    Sion, The Bouncer (ingame model)

    [​IMG]

    Julia Tekken Tag Tournament, ps2

    [​IMG]

    Mitsurugui + sword, Soul Calibur, Dreamcast

    [​IMG]
     
  4. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Remarkably off topic discussion about DC era fighters moved here. If something in an analysis thread raises a question, please start a new thread about that point. Don't dump it in the midst of an analysis thread and wait for the mods to move it to its own home.

    eg. "In the polycount thread, I saw the counts for VF4 on PS2 and wondered if DC would have been able to handle it. What do people think?"
     
  5. COPS N RAPPERS

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    sure, not a problem.

    --------------------------------------------------------------------------------------

    Warframe - Excalibur 6,480 polygons.
    [​IMG]
     
  6. COPS N RAPPERS

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    Resident Evil HD Remake's graphics clarified.
    For your convenience, More specific details
    Screen Panning Explained

    PC version will have it's own separate details.

    Capcom updated their gallery with some more muddy screen grabs.

    [For your convenience.]
    [​IMG]
    [​IMG]
    [​IMG]

    ------------------------------------------------
    After reading how they want to tackle this HD remake, it's hard to see the benefits capcom speaks of. They intend to under go a lengthy processes of retouching up original assets individually; only to re-upload them again as compressed images. this is a lot of pressure that they're choosing to put themselves through, and for such a payoff.
     
  7. COPS N RAPPERS

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    Retro Graphics Overview Of Resident Evil 4.

    When I first got a chance to play this historical game years ago on GC i was blown away by it's technical achievements. However when i got a chance to play it again on PS2 and PC i was alarmed to notice a whole lot of media artifacts going on in both versions, especially in the PC version.

    This Greatly changed my opinion on RE4 for years, As I noticed it's cut-scenes were pre-rendered and could easily play off of a DVD player. When i got to play RE4 HD (PC) smoke and mirrors still sort of lingered in my mind, feeling that the movies were re-up scaled to 1080p. This however all changed when i noticed In-Game Glitches during cut-scenes.

    So I gathered some copies of RE4 and received some interesting information.

    GC (Emulated)
    [​IMG]
    PS2 (Emulated)
    [​IMG]

    GC (Emulated)
    [​IMG]
    PS2 (Emulated)
    [​IMG]
    PC (Original)
    [​IMG]

    two games featured Pre-rendered content, the other didn't. GC,WII,360,PS3 And RE4 HD PC are In-Game. crazy stuff huh. :)
     
  8. COPS N RAPPERS

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    God Of War 3 - Kratos 22,955 polygons.
    [​IMG]
    [​IMG]
    [​IMG]

    The textures were not perfectly adjusted on the arm, sorry about that. That's all for now.
     
    #1568 COPS N RAPPERS, Oct 4, 2014
    Last edited by a moderator: Oct 11, 2014
  9. xaeroxcore

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    22k, but looks like a more complex char model!

    May be do yo know the polycount of the PS2 or PSP Kratos models?
     
  10. Nesh

    Nesh Double Agent
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    It shows how well art and other elements make a model look at its best.
    I made a character recently who is probably tenths of milions of polygons but you really cant get that impression when put next to Kratos model (when rendered with lighting, shadows, speculars and materials ofcourse). You might think Kratos is made of much more and mine made of far less (although mine is pretty good looking too :razz:).
     
  11. Lalaland

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    I'm one of those who has always believed 'texture res. > poly count' from when I first played Jedi Knight 2 and despite it's nasty vertex pinching shoulders and overall very low poly look I just loved the textures and art more than the quake 'all brown always' look.
     
  12. COPS N RAPPERS

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    Here's some more pictures of GOW3's kratos with fixed textures.
    [​IMG]
    [​IMG]
    His weapons are about 1k polygons each.

    For God Of war 2, all i can find is the cut-scene version of him.

    God Of War 2 - Kratos (god armor, cut-scene ver) 8,484 polygons

    And here are some extra images for you to view.
    [​IMG]
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    [​IMG]

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    Some More Resident Evil HD Remake Information.

    http://www.dualshockers.com/2014/10...raphically-updating-the-resident-evil-remake/

    Their approach still remains a mystery on how they're doing this HD remake. At first they speak of touching up old pre-rendered assets and re-implementing them, now they say they're redoing the old pre-rendered assets into actually polygons.

    In this comparison video, at "1:10", you can spot the dungeon underground is displaying a lot sharper with better assets. http://www.ign.com/videos/2014/10/02/resident-evil-ps4-vs-gamecube-graphics-comparison

    there is still no clue yet on the PC version and whether it will use 100% In-game assets.
     
    #1572 COPS N RAPPERS, Oct 11, 2014
    Last edited by a moderator: Oct 11, 2014
  13. EsppiraK

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    This is one ingame model.

    [​IMG]
     
  14. COPS N RAPPERS

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    Awesome, that pretty much settles it for GOW2.
     
  15. DieH@rd

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    Do we have poly stats for Kratos in GoW Ascension?
     
  16. L. Scofield

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    The pre-rendered backgrounds aren't just static images. They're layered. The animated bits are separate layers to save memory. That way the layer containing animated branches can be replaced with actual polygons without affecting the base layer.
     
  17. COPS N RAPPERS

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    Yeah, I'm aware of them being layered. I'm just not sure if we can call this an HD remake just yet or Resident Evil Remake 1.5 ; since the environments are done simply in the same original manner.
     
  18. eastmen

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    27 MB gif removed

    30 million polygons in that scene
     
  19. Nesh

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    What game is that? Reminds me of Killzone
     
  20. eastmen

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    Star Citizen they showed off the planetary stuff at citizen con
     
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