I only work in CG animation, at Digic Pictures - we're usually making trailers and cinematics for games, like AC, the new COD or Mass Effect. But I do have a lot of pals around the world in VFX studios too
As for working as a modeler, the most important aspect is not the software - that can be relatively easily learned, and it's constantly changing anyway. Nevertheless, most studios are using Maya, or Modo, and of course Zbrush or Mudbox for sculpting. But the general principles are the same, so learning Blender would help as much as anything else.
The more important aspect is traditional art skills, may it be anatomy or industrial design or whatever; and having a good eye. It's a bit complicated to define but it has to do with sight being a skill instead of just a sense, the ability to understand shapes and forms and silhouettes, balance, rhythm, basically the things that make stuff look 'good' or in other words, aesthetically pleasing
This is the harder thing to learn, takes years of drawing and such and there really is no good replacement for this.