"Yes, but how many polygons?" An artist blog entry with interesting numbers

Discussion in 'Console Technology' started by Farid, Sep 1, 2007.

  1. xaeroxcore

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    And now that you mention VF4 and SC 2, what do you think of those games? both could be possible on DC (probably downgraded) with the same engine of it´s PS2 versions?
     
  2. Karamazov

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    can you have polycount of the faces in the shenmue passport facial demos ?
     
  3. xaeroxcore

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    By The way, cant believe The poly count on jsrf be that low! Cel shading do miracles! On JSR DC The numbers are lower?
     
  4. xaeroxcore

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  5. shredenvain

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  6. EsppiraK

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    I'll see what I can do :)

    I don't Know, but I suppose it should be way lower.

    Time for Sword of Bersek Gut's Rage. ( I see the characters are named differently depending on the region so maybe someone is wrong.)


    Gatsu/Gut (ガッツ) 3.193 polygons.
    [​IMG]


    Pack 3.010 polygons.
    [​IMG]

    Balzac 3.574 polygons.
    [​IMG]

    Rita 2.792 polygons.
    [​IMG]
     
  7. -tkf-

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    http://imgur.com/

    The only image sharing site that doesn't suck, even if you image uses 798GB of data :)
     
  8. EsppiraK

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    Thanks, I'll try it next time :)
     
  9. DieH@rd

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    pCARS aims at 64 player races on PC [I drove in several of them both against AI and real people :D [in one race, almost everyone had a different car on Nirburgring]] , most likely that number will also remain high on nextgen consoles.

    DC on the other hand has limit of what, 8-12 cars on track?


    edit - official announcement that game will have 56 player event on Le Mans track, 24hr race that will be held with REAL-TIME time progression
    http://www.wmdportal.com/projectnews/the-24-hours-of-le-mans-join-project-cars/
     
  10. TomRL

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    I don't understand why 60k for cars is low for next gen. Character models are very often lower than 60k, even Joel from TLOU, and they still work. Even though you have the thread of uncanny valley, it still works. So I'm not sure why you need that many polygons for cars.
     
  11. nightshade

    nightshade Interwebz Hijacker !
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    Character models are different, you need more polygons for cars. Even GT6 last gen had more poly than this.
    The dashboard alone requires a vast amount of poly budget to look great.
     
  12. TomRL

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    Why not have enough polygons to make it look smooth then add a bumpmap or something? It's just a thing.
     
  13. HTupolev

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    That's exactly what they do.

    Also keep in mind that (especially for photomode models) developers like to account for the fact that people will move a camera 2 inches from a headlight to snap some pictures.
     
  14. EsppiraK

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    Sorry I couldn't extract the full models from Shenmue I. but I could from Shenmue II. I'll give you this instead, hope you like it. :)

    (Polycounts are in the images)

    Ryo Hazuky

    [​IMG]

    Shenmue Tree

    [​IMG]

    About PC cars 60.000 polys seems low to me, didn't PGR3 featured an average 85,000 poly for the cars? I'd swear this info is posted in the first page of this thread.
     
  15. Inuhanyou

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    1080p at sixy fps with all cars on screen(the amount of cars in a race at once in Project cars is much much higher than driveclub) and high pc equivalent fidelity will have them prioritize that. The high setting was the closest to the ps4 and xbox one's limit for providing a smooth and consistent 60fps, and 1080p for the ps4's case, so they chose that. its not something special.

    I'm glad they went with the second best solution
     
  16. Karamazov

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    thank you.

    the facial models are not on the shenmue 1 GDROM, but on a seperate GD called shenmue passeport which was sold with the game, maybe you don't have this one ?
     
  17. Karamazov

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    PGR3 had only 8 cars on track i believe, and 30fps.

    they could do the same as forza 4 and let you drive the full polygonal model of ultra PC when racing in time trial with no other car on track.
     
  18. betternatethanlever

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    The numbers could very well be for the 2nd or 3rd LOD.

    EDIT: I agree with CNR.
     
    #1559 betternatethanlever, Aug 18, 2014
    Last edited by a moderator: Aug 18, 2014
  19. COPS N RAPPERS

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    The 60k LODs for the console version of Project cars are used for the racing mode; but this does not mean that the 300k LOD couldn't appear in any other mode, or for something like a garage. Both consoles are more than capable of handling 1 million polygon cars under the optimal conditions.
     
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