xaeroxcore
Newcomer
Oops that Photobucket bandwidth limit
Any suggestion for a good free image hosting with no bandwidth limit?
As for TTT or T4 ( even 5 I would say) the big problem is not the characters polycount, is the lighting, surfaces reflections/speculars, and some intensive alpha effects in some stages, other than that Tekken series on ps2 don't really push that many polygons, Soul calibur III and Virtua Fighter 4 on ps2 ( even downgraded from the original naomi 2 board) push way more polygons for each character than the Tekken series does.
Also background while appear "smaller" on Tekken, sometimes have more things going on them that require extra resources.
Just note that Doa 2 on ps2 has some nice (better) lighting, alpha effects and reflections absent on the Dreamcast version, even though the dreamcast version does looks better imho, essentially becuse cleaner image quality (higher res) and way better textures. So a TTT on Dreamcast would have look different than the ps2 version (sometthing similar to Doa 2 ps2-Dc), worst in some areas, better in others, one thing is sure, a DC version wouldn't be able to replicate some incredible lighting effects on TTT-T4-T5
And now that you mention VF4 and SC 2, what do you think of those games? both could be possible on DC (probably downgraded) with the same engine of it´s PS2 versions?