Absolutely not.
The entire character seems to be somewhere between 10 and 20 thousand polygons in its highest level of detail. Less rough edges compared to, say, a Gears of War cinematic character that may have edgy legs with pixelated textures as they're not in the focus of any reasonable attention. Japanese AAA studios are just that much more precise, usually.
You're kidding right? MGS4 has some of the most impressive character models this generation...and ingame (microwave)...you're telling me that's only 10,000 polys. Not sure if that's impressive or not..lol