Meanwhile the ps3 will have xdr ram and it will be expensive and it will so far only be used in the ps3
Li Mu Bai said:Meanwhile the ps3 will have xdr ram and it will be expensive and it will so far only be used in the ps3
Ummmm.....the Revolution doesn't count now?
Maybe this?Acert93 said:Li Mu Bai said:Meanwhile the ps3 will have xdr ram and it will be expensive and it will so far only be used in the ps3
Ummmm.....the Revolution doesn't count now?
Is there official info that Rev will have XDR? Just curious (had not heard this yet)
fxtech said:there are no piece of text article , non copyright violation i think
There´s one factor here beside timeframe and avalability as i see it.
And it´s how cheap can Sony get XDR? I think there´s more qualified people than me here too answer that but as i remember Toschiba/Sony will make them THERSELVES in their own fab´s so besides the fraction of licensing cost from Rambus this can be a ACE in their hands.
one said:Maybe this?Acert93 said:Li Mu Bai said:Meanwhile the ps3 will have xdr ram and it will be expensive and it will so far only be used in the ps3
Ummmm.....the Revolution doesn't count now?
Is there official info that Rev will have XDR? Just curious (had not heard this yet)
Shifty Geezer said:MS is paying profits for the manufacturer though, on top of the costs of running a fab and keeping it up to date, whereas Sony don't necessarily (though looking at their infrastructure I think SCE have to pay Sony-Semiconductors or whoever makes the chips, unless they've consolidated ?).
How much profit is MS's fab team going to charge? How much will Sony save?
eg. if 512 Mb DDR = $30 to make, and 512 Mb XDR = $50 to make, if MS's fabs charge $15 profit the difference isn't so great.
Having no experience of this field I can't say at all how much initial batches will cost, how quickly Sony and MS can find savings, and so forth.
Shifty Geezer said:JVD was saying though Sony runs it's own fabs, it still needs to upkeep them. I'm saying that MS still has to pay for the upkeep of whoever's fabs they use for their ram, plus profits for that company.
How much money will Sony save if they can supply XDR at cost price for PS3? How much money will MS have to pay on top of cost price for DDR as profit for whoever fabs their memory? What'll the difference be (of course factoring in MS's fab isn't just supplying to MS, Sony IS just supplying XDR to Sony, etc.)?
Shifty Geezer said:JVD was saying though Sony runs it's own fabs, it still needs to upkeep them. I'm saying that MS still has to pay for the upkeep of whoever's fabs they use for their ram, plus profits for that company.
How much money will Sony save if they can supply XDR at cost price for PS3? How much money will MS have to pay on top of cost price for DDR as profit for whoever fabs their memory? What'll the difference be (of course factoring in MS's fab isn't just supplying to MS, Sony IS just supplying XDR to Sony, etc.)?
london-boy said:Short sweet explaination
Acert93 said:Shifty Geezer said:JVD was saying though Sony runs it's own fabs, it still needs to upkeep them. I'm saying that MS still has to pay for the upkeep of whoever's fabs they use for their ram, plus profits for that company.
How much money will Sony save if they can supply XDR at cost price for PS3? How much money will MS have to pay on top of cost price for DDR as profit for whoever fabs their memory? What'll the difference be (of course factoring in MS's fab isn't just supplying to MS, Sony IS just supplying XDR to Sony, etc.)?
But it is not that simple. Less compare Apples-to-Apples first. Lets say company X & Y make GDDR3 memory. Company X sells 50x as much GDDR3 because company X is the biggest supplier of GDDR3 and they provide it for hundreds of products (consoles, PC cards, etc.). Company X also makes other technologies and is able to offset some of the fab costs by the fact they are aiming at many markets. Company Y mainly makes GDDR3 for their use in a single product. Company X, because of the significantly larger manufacturing ability and from competition from companies A,B, and C wanting to move in on their market, are able to sell GDDR3 at levels that are near competitive with the cost of company Y producing their own GDDR3 modules. But company Y chooses to make their own because of 1) control and 2) keeping their fabs busy.
So making your own memory module may sound great in theory, when you have a company (like Samsung) who sells to everyone, everywhere, for everything you begin to see the difference fade. And in the real world, if Samsung is too expensive there are always their competitors willing to undercut them to get a big contract. Whereas when you make your own you have to dish out the costs of everything.
When you look at XDR and GDDR3 the situation becomes very much Apples-to-Oranges.
GDDR3 will have been available in retail products for almost 18 months when the X2 launches. It is available in bulk from a number of manufacturers who are actively competiting in this market now, today. The tech is well understood both from manufacturing and implimentation sides. GDDR3 is a process any of the large memory makers can use without paying a premium (to *cough* Rambus *cough*)
XDR is new and has yet to be produced in huge quantities (e.g. the kind you need for a huge console launch). It is not currently available in any retail product and will only be available from a limited number of manufacturers initially. Rambus has stated that because of the performance advantage XDR has it will also charge a *premium*.
If my understanding is correct, most memory makers (and TMC) operate on razor thin operating budgets. Neither Sony or MS is going to overspend on their memory budget. While Sony may save money making their own XDR (will they thought? Big IF? I know Toshiba is planning to make XDR, but was not aware that Sony was... if so it means Sony has to make XDR, CELL, and the GPU) the question is can a brand new tech with a large licensing fees compete with an established and competitive commodity like GDDR3?
This much we know: MS can order a couple million GDDR3 modules at a set, competitive price of a commercially available product. If Sony is using their own fab they have the cost of the fab + licensing + first run. That is a huge initial cost.
There has been no confermation all we know is they were in the talksUmmmm.....the Revolution doesn't count now?
MS is paying profits for the manufacturer though, on top of the costs of running a fab and keeping it up to date, whereas Sony don't necessarily (though looking at their infrastructure I think SCE have to pay Sony-Semiconductors or whoever makes the chips, unless they've consolidated ?).
There is more to it than that though. Another factor to consider is how much the initial costs will play into things versus the long term costs, and what it will mean for the platform. If sony takes an inital hit on development costs but can still supply enough memory to meet demand it might not necessarily be a terrible thing. So long as they can bring costs down in the long term so that the overall costs are roughly the same as GDDR3, it would be ok, especially if they gain additional preformance out of the deal. On the other hand, if they end up over all loosing money on it, or if they can't supply enough to meet demand they could run into big problems, especially if the xbox is already out in mass quantity while the PS3 may be in high demand, but they can't produce enough memory to meet it.
Nite_Hawk