Xenon version of Unreal Engine 3.0 games: 1/2 texture res

Discussion in 'Console Technology' started by Megadrive1988, Apr 6, 2005.

  1. fxtech

    Newcomer

    Joined:
    Apr 23, 2003
    Messages:
    77
    Likes Received:
    5
    there are no piece of text article , non copyright violation i think
     
  2. Li Mu Bai

    Regular

    Joined:
    Oct 18, 2003
    Messages:
    540
    Likes Received:
    7
    Location:
    AZ
    Ummmm.....the Revolution doesn't count now?
     
  3. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Is there official info that Rev will have XDR? Just curious (had not heard this yet)
     
  4. one

    one Unruly Member
    Veteran

    Joined:
    Jul 26, 2004
    Messages:
    4,838
    Likes Received:
    167
    Location:
    Minato-ku, Tokyo
    Maybe this?
     
  5. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
  6. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Pictures can be copyrighted.
     
  7. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Well thats great , but who is paying for those fabs :) it all costs money .

    Sony has to pay to make the fab , to keep it up to date , they have to pay for the engineers , the testing , the sampling and even tax on the land .

    Ms just has to pay a flat fee which will continue to shrink and shrink .

    Making your own chips and out sourcing come with advantages and disadvantages .
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    MS is paying profits for the manufacturer though, on top of the costs of running a fab and keeping it up to date, whereas Sony don't necessarily (though looking at their infrastructure I think SCE have to pay Sony-Semiconductors or whoever makes the chips, unless they've consolidated ?).

    How much profit is MS's fab team going to charge? How much will Sony save?

    eg. if 512 Mb DDR = $30 to make, and 512 Mb XDR = $50 to make, if MS's fabs charge $15 profit the difference isn't so great.

    Having no experience of this field I can't say at all how much initial batches will cost, how quickly Sony and MS can find savings, and so forth.
     
  9. PC-Engine

    Banned

    Joined:
    Feb 7, 2002
    Messages:
    6,799
    Likes Received:
    12
    That doesn't necessarily mean they're talking about XDR. Elpida makes many types of memory...
     
  10. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Your post was a bit confusing cause you're using the term "profit" in the wrong anything.
     
  11. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    JVD was saying though Sony runs it's own fabs, it still needs to upkeep them. I'm saying that MS still has to pay for the upkeep of whoever's fabs they use for their ram, plus profits for that company.

    How much money will Sony save if they can supply XDR at cost price for PS3? How much money will MS have to pay on top of cost price for DDR as profit for whoever fabs their memory? What'll the difference be (of course factoring in MS's fab isn't just supplying to MS, Sony IS just supplying XDR to Sony, etc.)?
     
  12. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Right, well no one can answer those questions now, there are just too many factors involved.
    We don't know what profit margins the companies MS is employing will expect, and we don't know how much it costs to Sony to fab its own chips...
    MS could very well have the cheaper deal, or Sony could just have no problems at all and get away without spending too much on their own fabs.
    Remember that if something goes wrong with Sony, they have to pay to solve their own problems, if something goes wrong with, say, ATI, MS is not liable for the costs cause the responsibility is ATI's. MS pays what was agreed and ATI needs to work around that.

    (i'm using the name ATI just as an example)
     
  13. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    But it is not that simple. Less compare Apples-to-Apples first. Lets say company X & Y make GDDR3 memory. Company X sells 50x as much GDDR3 because company X is the biggest supplier of GDDR3 and they provide it for hundreds of products (consoles, PC cards, etc.). Company X also makes other technologies and is able to offset some of the fab costs by the fact they are aiming at many markets. Company Y mainly makes GDDR3 for their use in a single product. Company X, because of the significantly larger manufacturing ability and from competition from companies A,B, and C wanting to move in on their market, are able to sell GDDR3 at levels that are near competitive with the cost of company Y producing their own GDDR3 modules. But company Y chooses to make their own because of 1) control and 2) keeping their fabs busy.

    So making your own memory module may sound great in theory, when you have a company (like Samsung) who sells to everyone, everywhere, for everything you begin to see the difference fade. And in the real world, if Samsung is too expensive there are always their competitors willing to undercut them to get a big contract. Whereas when you make your own you have to dish out the costs of everything.

    When you look at XDR and GDDR3 the situation becomes very much Apples-to-Oranges.

    GDDR3 will have been available in retail products for almost 18 months when the X2 launches. It is available in bulk from a number of manufacturers who are actively competiting in this market now, today. The tech is well understood both from manufacturing and implimentation sides. GDDR3 is a process any of the large memory makers can use without paying a premium (to *cough* Rambus *cough*)

    XDR is new and has yet to be produced in huge quantities (e.g. the kind you need for a huge console launch). It is not currently available in any retail product and will only be available from a limited number of manufacturers initially. Rambus has stated that because of the performance advantage XDR has it will also charge a *premium*.

    If my understanding is correct, most memory makers (and TMC) operate on razor thin operating budgets. Neither Sony or MS is going to overspend on their memory budget. While Sony may save money making their own XDR (will they thought? Big IF? I know Toshiba is planning to make XDR, but was not aware that Sony was... if so it means Sony has to make XDR, CELL, and the GPU) the question is can a brand new tech with a large licensing fees compete with an established and competitive commodity like GDDR3?

    This much we know: MS can order a couple million GDDR3 modules at a set, competitive price of a commercially available product. If Sony is using their own fab they have the cost of the fab + licensing + first run. That is a huge initial cost.
     
  14. Acert93

    Acert93 Artist formerly known as Acert93
    Legend

    Joined:
    Dec 9, 2004
    Messages:
    7,782
    Likes Received:
    162
    Location:
    Seattle
    Uhhh yeah, what he said.
     
  15. Nite_Hawk

    Veteran

    Joined:
    Feb 11, 2002
    Messages:
    1,202
    Likes Received:
    35
    Location:
    Minneapolis, MN
    There is more to it than that though. Another factor to consider is how much the initial costs will play into things versus the long term costs, and what it will mean for the platform. If sony takes an inital hit on development costs but can still supply enough memory to meet demand it might not necessarily be a terrible thing. So long as they can bring costs down in the long term so that the overall costs are roughly the same as GDDR3, it would be ok, especially if they gain additional preformance out of the deal. On the other hand, if they end up over all loosing money on it, or if they can't supply enough to meet demand they could run into big problems, especially if the xbox is already out in mass quantity while the PS3 may be in high demand, but they can't produce enough memory to meet it.

    Nite_Hawk
     
  16. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    You should determine your texel to pixel ratio from the worst case, ie. how big can that certain art asset get on the screen? In an FPS, it's perfectly realistic to have an enemy monster get close to the player, so with 720 lines of resolution, an 1K map seems okay to me. Texels might get a bit larger then a pixel, but as long as they're not 4 pixels big, it's still okay.

    Consider this... a Hellknight in Doom3 can get in your face and it still won't look too blurry, even in 1280*1024 - you'd probably notice the relatively low polygon count first. And it only has an 512*512 texture map, which has one quarter of the detail of an 1K map...
     
  17. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    There has been no confermation all we know is they were in the talks
     
  18. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    Ms wont be the only ones paying for that upkeep . There will be other companys like ati , nvidia and who ever else uses these fabs .

    So while sony and toshiba have to shoulder the whole cost of the fabs for xdr (mabye nintendo paying some money too) ms does not
     
  19. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    well it will be hard to tell. gddr3 700mhz say (1.4 effective) may start out at 50$ per 512 megs and xdr may start at 75$ (these are made up numbersm ind you )

    Now not only will the volume of gddr 3 increase as they will be making gddr3 from 500mh to whatever it tops out at but as they push the tech the yields will go up. These companys will invest huge amounts of money to bring yields and speed up all which indirectly affect ms as with better yields and higher speeds from those yields . Ms will pay less per meg for the ram. Now say 4 companys make the ram , at any point ms can jump to another company that is charging less .


    Sony or toshiba on the other hands are the companys that will be working on increasing the yields of the chips . There will only be one speed (mabye 2 if nintendo uses it ) of the ram . It will only go into 1 product as of now (mabye 2 in the future) sony will also be stuck if the yields are very bad , they can't get a sweeter deal else where

    Now what may happen is in 3 years gdr ram is 15$ per 512 megs and xdr is 15$ per 512 megs . However , ms doens't have a fab to pay for or upkeep which will allways add to the cost . Now if it is toshiba making the ram , i'm sure they are going to want to make money on the ram and running these fabs even if it is a joint fab .
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...