god i'm laughing out loud in my office, i'm gonna get sacked...
3Dc isn't gonna be the saviour of a console with only 256MB. Think about the Xbox's 64MB and the next gen having 4x, and you might think that with 3Dc, the "effective" memory is a lot higher. But most Xbox games didn't have normal maps, so there'd be nothing for 3Dc to compress. Instead of saving memory through a new type of compression, we're taking up more memory by storing something that just wasn't used before. If the Xenon can render an exact Ninja Gaiden with only the addition of normal mapping, the game that fit in 64MB on the Xbox will now take up more than that on the Xenon, even with 3Dc. Games like CoRiddick, Halo 2, and Doom 3 would have that larger "effective" memory pool to work with on a next gen console, but where normal mapped games were the minority in this generation, they will be the norm in the next.jvd said:Well guys don't forget they do have 3Dc and whatever other improvements ati has made to that compresion scheme and whatever else ati has come up with .
using 3Dc can allow you to put in 4 times the detail as a normal normal map or the same quality normal map using 25% of the bandwidth that would normaly be needed .
IT can also in two component mode offer a 2:1 compresion ration.
So you can put 4 times the detail in the same space , get a 75% bandwidth savings or fit twice the textures in the same space.
Please correct me if i'm wrong on any of this
max-pain said:Xbox 360 Sees Dramatic RAM Increase?
http://www.kotaku.com/gaming/gossip/xbox-2/xbox-360-sees-dramatic-ram-increase-038638.php
EndR said:max-pain said:Xbox 360 Sees Dramatic RAM Increase?
http://www.kotaku.com/gaming/gossip/xbox-2/xbox-360-sees-dramatic-ram-increase-038638.php
dramatic?
Is a bump up to 512Mb considered dramatic?
didn't it also get slower ram in that jump ?Shifty Geezer said:PSP jumped from 8 Mb to 32, so anything less than 4x is far from dramatic
AzBat said:EndR said:max-pain said:Xbox 360 Sees Dramatic RAM Increase?
http://www.kotaku.com/gaming/gossip/xbox-2/xbox-360-sees-dramatic-ram-increase-038638.php
dramatic?
Is a bump up to 512Mb considered dramatic?
You don't consider doubling RAM dramatic? And especially for a console shipping THIS year?
Tommy McClain
btw the reason why i think the xenon will have the most ram is simple
even if its gdr 700 which is fast today by sept most cards like the r520 and the next nvidia card will be using that ram thus causing it to be made in higher quanitys and the price to go down .
By its second year on the market the ram will be moved into mainstream cards and will thus be even cheaper to get .
Meanwhile the ps3 will have xdr ram and it will be expensive and it will so far only be used in the ps3 . While gdr ram has been made for over a year now and yields are high and the designs have been tweaked the xdr has not , then factor in the volume sales and while the ps3 will sell in high numbers i doubt it will sell higher than the xenon + pc sector
london-boy said:god i'm laughing out loud in my office, i'm gonna get sacked...
Actually, even with those that DO have normal maps tend (as often as possible) to use indexed color... that's *almost* 4:1, well, it's 4:1 plus 768 extra bytes. However, the main weakness of indexed textures is that they're slower. If you're heavy on shaders, texture reads on an indexed texture takes an extra cycle. Moreover, on HDTV and especially progressive scan modes, it's not going to work as well because the artifacting is more visible (not hidden by the low res or the interlacing) -- all the more reason that all 3 next-gen consoles probably won't even support 8-bit color at all.3Dc isn't gonna be the saviour of a console with only 256MB. Think about the Xbox's 64MB and the next gen having 4x, and you might think that with 3Dc, the "effective" memory is a lot higher. But most Xbox games didn't have normal maps, so there'd be nothing for 3Dc to compress.
Scans = bad.fxtech said:image deleted