Megadrive1988
Veteran
http://forum.teamxbox.com/showthread.php?t=335867
I think my subject header is better worded than that of the teamxbox forum thread. teehee ^__^
original source: http://www.unrealtechnology.com/html/technology/ue30.shtml
not surprising. and I vaugely remember this being mentioned awhile back.
but unlike the guy who made the thread on teamxbox, I would not say that Xenon is going to be weaker than midrange PCs of 2006, just the opposite. Xenon should have more computational and rendering power from its PowerPC CPU and ATI graphics processor, a much tighter architecture than even highend PCs, even though PCs will have an advantage in memory size/footprint (main memory AND graphics card memory) and even though PCs will have faster GPU clockspeeds.
Xenon's multi-core PowerPC CPU should outperform any single core Intel or AMD CPU for PC and most if not all Intel or AMD dual-core CPUs for PC. not only that, but Xenon graphics processor should out-class PC GPUs in terms of feature set, until the next-next gen ATI and Nvidia parts arrive (NV5x and R6xx). and even then, Xenon will still have an advantage over even highend PCs in that, naturally, Xenon games will be targeted at the hardware, unlike PC games in 2006 and beyond, which will have to aim at the full spectrum of PCs from low to mid to highend, as always.
with that said, I am not disputing the quote from the original source, that texture resolution will be lower on Xenon (and all nextgen consoles) compared to PC games.
I think my subject header is better worded than that of the teamxbox forum thread. teehee ^__^
original source: http://www.unrealtechnology.com/html/technology/ue30.shtml
Normal Maps & Texture maps
We are authoring most character and world normal maps and texture maps at 2048x2048 resolution. We feel this is a good target for games running on mid-range PC's in the 2006 timeframe. Next-generation consoles may require reducing texture resolution by 2X, and low-end PC's up to 4X, depending on texture count and scene complexity.
not surprising. and I vaugely remember this being mentioned awhile back.
but unlike the guy who made the thread on teamxbox, I would not say that Xenon is going to be weaker than midrange PCs of 2006, just the opposite. Xenon should have more computational and rendering power from its PowerPC CPU and ATI graphics processor, a much tighter architecture than even highend PCs, even though PCs will have an advantage in memory size/footprint (main memory AND graphics card memory) and even though PCs will have faster GPU clockspeeds.
Xenon's multi-core PowerPC CPU should outperform any single core Intel or AMD CPU for PC and most if not all Intel or AMD dual-core CPUs for PC. not only that, but Xenon graphics processor should out-class PC GPUs in terms of feature set, until the next-next gen ATI and Nvidia parts arrive (NV5x and R6xx). and even then, Xenon will still have an advantage over even highend PCs in that, naturally, Xenon games will be targeted at the hardware, unlike PC games in 2006 and beyond, which will have to aim at the full spectrum of PCs from low to mid to highend, as always.
with that said, I am not disputing the quote from the original source, that texture resolution will be lower on Xenon (and all nextgen consoles) compared to PC games.