but it came out over a year and a half later.
Which means spec. finalization probably occurred when? It was released first in JPN iirc, but yes I see the point you are trying to illustrate but the time disparity again is not quite as lengthy as the release date would suggest. Though I am in agreement regarding the N64, it should've been more advanced.
Compared to what MS offered with the Xbox, what Sony offered with the PS2 18 months earlier and what Sega offered with the DC 3 years earlier the GC is not really a powerful machine. It wasn't offering cutting edge performance for the console market, or compared to the PC market, in any way when it came out.
To be truthful, there isn't a huge gap within this generation at all. As I said earlier, Nintendo had to delay GC production for at least a year after their specs were already locked. And to be honest, the PS2 has benifitted greatly from being the market leader. It is no surprise that the console with the most competitive development environment gets delved into the most deeply.
Publishers focus their ambitious projects for that console, backing it with much larger budgets, more staff, art assets, and generally more resources overall. Games are often conceptualized and tuned more aptly for the machine. A developers' "A Team" staff are put on the job. A larger general sampling of developers, which in turn, means a larger number of talented developers, continue to raise the technical bar at a faster pace for what can be done with the machine. (-credit to Lazy8's for posting something very similar in an older thread of mine)
I don't feel that this was the case regarding the GC barring a very few select titles. Especially after seeing RE4 & the upcoming LOZ. Early optimization of the XBX's visuals with the DX8.1 API in place with dedicated pixel & vertex shaders was a basic no-brainer for devs. But please, the DC? I am more impressed with the GC's & PS2's architecture than I am with the basic off-the-shelf PC-lite's XBX. I am glad to see that the XBX 360 is differentiating itself as being a "true console" in my eyes.
Nintendo know how they make their money, and being "out there" with a peice of expensive, top the line hardware isn't how they do it. And I think that this generation it's started to hurt them (along with their much maligned "kiddy image" - which I prefer to think of as "everyone friendly") in terms of customer perception.
No, it's because Nintendo themselves didn't push the hw as they had traditionally in times past. Third party exclusive offerings & cross-platform software generally looked better than their 1st party counterparts. The GC is definitely more powerful than you're giving it credit for to be sure. The indirect texture unit (TEV) is definitely under utilized. Their publicly perceived "kiddy image" & declining 3rd party sales hurt them much more than their hw ever did. Causing M-rated titles & developers to abandon the console, many times prematurely, as in the case of LucasArts which was still selling a very good quantity of software on the platform. Appealing to the whole demographic requires massive support that Nintendo simply did not have.
Thus going by your assessment, Hollywood is destined to be the weakest of the three IYO correct? Is XBX 360 considered cutting edge? And for a console's architecture to be considered powerful, do you disregard efficiency? (which the PS2 is not) Basically any equation for power/thrust etc. must take formulaically into account the ratio of the power efficiently expended, console power is no different once real world degradation is introduced. I guess our views on what's impressive differs here.