Li, what you describe is EMBM, not dot3. if the TEV does not have a specal dot product op then you can't say it has dot3. yes, dot3 can be decomposed into multiple passes of add and mul (mainly) ops, but we are speaking of deliberate support for dot3 here.
But darkblu, what is EMBM? DOT3 is a dot product between two vectors.
EMBM is written out as shader math & is a
composition of several dot products and a dependant texture lookup.
The former (DOT3) is one of the elementary operations that compose the latter. Certain graphic chips implement the EMBM sequence as a hardwired formula where you only change input parameters. So support of several dot products does not qualify?
And nothing you've said so far does anything but support that. That wasn't so much a shit storm as a listing of specs we all read years ago!
Really? The purpose was quite apparently not to educate, but rather
highlight some of the GC's architectural strengths. I also don't remember reading some of what I wrote years ago either, regardless I'm not proclaiming that the Flipper/Gekko design was without any flaws.
(no chipset is) As I said, ram allocation was the largest one imo. Though to say that Nintendo is incapable, or somewhat crippled when it comes to architectural hardware design couldn't be any further from the truth.
Compared to their competitors, Nintendo's hardware is normally pretty low specced, and often limited in other ways to boot.
Certainly you are not referring
to this generation, nor the last.
(comparatively to the PS1) All hardware is limited in various ways, why you are placing this singularly as a Nintendo-centric platform problem is beyond me.
I don't see that the two things are related. DVD playback wouldn't require more ram, and games don't need DVD playback to make use of X amount of ram.
You're correct, as my statement
obviously had absolutely nothing to do with ram. This was about consumer perception regarding the price-point. A system priced barely under its competitors, (due to the inclusion of more 1T-SRAM) while not offering such an attractive feature as DVD playback was at the time would have severely limited its market penetration & appeal. In addition to not possessing an online infrastructure, an attractive price had to be the system's main selling point to the public.