Xbox360, so where the hell is the AA?

Boy this thread is going round and round, people with the actual console at home and playing the actual games conclude aliasing is fine without issues, while the skeptics are trying to gather the worst screenshots possible to try and discredit it. LAME, we know what we see on our own TV's with our own eyes, AA is being used plain and simple this is a much bigger step then any previous console in terms of AA I think MS is fully living up to the promise of AA.
 
Do you not uderstand that simply going for 640x480 to 1280x720 is a big step up in its own when it comes to making alaising less prononced? Or do you not understand what the AA MS said would be standard should look like? Yes it all looks a hell of a lot smoother than what we commonly see on previous consoles, but that doesn't change the fact that many of the games lack any AA at all.
 
london-boy said:
A very ineffective 2xAA then!! Look at that mess! Especially the second shot.

Did you resize the picture to it's full resolution? There are jaggies that's for sure, but it's obviously 2xAA.

Look at the edges of the gun, the edges of Jo-anna's body, there's no way that doesn't have any AA.

And we already have what 3 people playing the game in HD that are saying jaggies are not a problem. I'll be buying a digi-cam today, and maybe picking up PD0, so we can probably put this to rest then.
 
kyleb said:
Do you not uderstand that simply going for 640x480 to 1280x720 is a big step up in its own when it comes to making alaising less prononced?

Do you not realize than many XBOX1 games were rendered at 720p and they still had bad jaggies? It's not as if there have never been console games renderd above 640x480 before...
 
scooby_dooby said:
Do you not realize than many XBOX1 games were rendered at 720p and they still had bad jaggies? It's not as if there have never been console games renderd above 640x480 before...

What he doesn't seem to get is that there is no res right now that makes jaggies go away .


1600x1200 with 6x fsaa on my x800xt pe gives me jaggies in half life 2 . On my sisters new x1800xt pe 6x AAA and 1600x1200 still gives jaggies .

So why he expects 720p alone to get rid of jagies or 2x or 4x to do it at 720p is beyond me .
 
With all this AA crap from the days of gf2 are starting to make me really vomit, am i the only1 to think that the industry standards/focus have started to get blurred on what they should focus on... seriously i'm more worried with the crappy texture filtering on both PCs and now on "next" gen consoles, i haven't seen one tittle using anisotropic filtering, when i look to all those screenshots the first thing that pops inconsciously into my brain is all those ugly textures blurred just 2 steps ahead of the main player character/object... 8x anisotropic filtering should have become an industry standard long time ago (2002/3).
I guess it's just me thinking, detail first(not just texture filtering, also draw distance), jaggies later.
 
jvd said:
What he doesn't seem to get is that there is no res right now that makes jaggies go away .


1600x1200 with 6x fsaa on my x800xt pe gives me jaggies in half life 2 . On my sisters new x1800xt pe 6x AAA and 1600x1200 still gives jaggies .

So why he expects 720p alone to get rid of jagies or 2x or 4x to do it at 720p is beyond me .

16x AA on nVidia cards comes close. ;)

Nite_Hawk
 
scooby_dooby said:
Do you not realize than many XBOX1 games were rendered at 720p and they still had bad jaggies? It's not as if there have never been console games renderd above 640x480 before...
I own a few 720p Xbox games so that is hardly an issue, but the vast majorty of previos console games were 640x480 so when I see people saying "it looks so much better than the Xbox so it must have AA!" I have to wonder exactly where they are coming from.
 
jvd said:
What he doesn't seem to get is that there is no res right now that makes jaggies go away .


1600x1200 with 6x fsaa on my x800xt pe gives me jaggies in half life 2 . On my sisters new x1800xt pe 6x AAA and 1600x1200 still gives jaggies .

So why he expects 720p alone to get rid of jagies or 2x or 4x to do it at 720p is beyond me .
Are you kidding me? I know damn well what AA looks like; be it x2, x4, x6 and at 720p, 1600x1200 and a whole slew of other resolutions as well as I have been using it all in games for years. Apparently you don't get what AA does if you can't look at the games shown in the shots linked here and see that many show no AA at all.
 
swanlee said:
If you want to go by what you see at walmart on incomplete games go ahead or go by what you heard someone else say or screenshots then go for it, but the reality is different on the actual 360 with the completed retail games.
I've played the retail version of Kameo and DO2. Kameo less so, but COD2 certainly had ailiasing on the 27" HDTV I was playing on, and yes it was set to 720P. Obviously an LCD TV will not hide the artifacts that a rear-projection TV will.
 
kyleb said:
Are you kidding me? I know damn well what AA looks like; be it x2, x4, x6 and at 720p, 1600x1200 and a whole slew of other resolutions as well as I have been using it all in games for years. Apparently you don't get what AA does if you can't look at the games shown in the shots linked here and see that many show no AA at all.

Of course i know what aa does , i've been using it since my voodoo 5
http://www.beyond3d.com/reviews/ati/r520/image.php?img=iq/aa_hl2_none.jpg&comment=No%20AA

as you can see 4x fsaa hardly gets rid of a large amount of the jaggies . I've seen 6x aaa running and while it looks great at 1600x1200 still doesn't get rid of all the problems though its a great leap foward and i'm sure the sli and crossfire modes improve on those also .

However jagies still exist and will continue to exist .

Looking at this scene in Half Life 2 it can be seen that going from no AA to standard 4x AA only Anti-Aliases the main bridge girders and the top of the railing - the inner elements of the railing as well as the grid floor do not not get any clearer indicating that these are transparent textures as Multi-Sample AA is having no effect here. Enabling ATI's Adaptive AA and stepping through the modes available it can be quite clearly seen that each of the mode progressively clears up both the geometry and transparent texture areas.
 
Laa-Yosh said:
I really wonder how the PS3 games AA support will be judged next year...

Laa-yosh has impeccable timing and wit. Well done and very true... im playin x360 and stuff looks great to me... particularly condemned
 
That would be the only reasonable way to do it, doing anything else for Sony or MS is nothing but blind fanaticism.
 
doob said:
With all this AA crap from the days of gf2 are starting to make me really vomit, am i the only1 to think that the industry standards/focus have started to get blurred on what they should focus on... seriously i'm more worried with the crappy texture filtering on both PCs and now on "next" gen consoles, i haven't seen one tittle using anisotropic filtering, when i look to all those screenshots the first thing that pops inconsciously into my brain is all those ugly textures blurred just 2 steps ahead of the main player character/object... 8x anisotropic filtering should have become an industry standard long time ago (2002/3).
I guess it's just me thinking, detail first(not just texture filtering, also draw distance), jaggies later.

Sorta off-topic. I'm a retard. Just accept that now. Okay, now that we have that established, what does AF do both in lay (as in what artifacts it removes) and technical terms? Can you point me to some screenshots that show a clear, pronounced difference? All I've ever seen in terms of screens has been barely discernible in terms of difference. I've got a relatively large pile of Cube games; are there any titles that use it to compare to titles that don't? I mean, I "get" AA, trilinear, and mip-mapping...those things are all really obvious to me. But this is one effect that I just don't know what to look for.

Oh, and it's easy to get completely rid of jaggies. Try playing your video games on a 17" black and white TV that your parents have had since 1983 that doesn't even have composite...just two screws to hold antenna wires down.
 
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These games all look fantastic on my HDTV at 1080i. I would judge that Kameo is 4x AA, and that PDZ and PGR3 are 2x AA. I'm pretty impressed by these initial games and knowing that games will look twice as good 18 months from now is great. Developers haven't even begun to explore the multiple cores in the CPU, the MEMEXPORT and tesselation support in Xenos or built their engines from the ground up with tiling in mind. We're in for some very nice visuals on Xbox 360.
 
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