Chalnoth said:
Well, duh, but you can expect that most of the time the framerate will be above 60 fps if the average is 100 fps.
BTOA said:
I agree with Chalnoth, an average 100FPS means you will be getting a constant frame of over 60FPS. So I'll gladly take an average 100FPS game over a constant/average 60FPS game when both run at the same level of details and resolutions.
Well, I'd rather have a consistent frame rate than one that jumps all over the place. I don't care if it jumps from 60 to 140fps during the course of the game, I'd still notice frame rate drops and it's annoying.
And therefore, not the best experience (for me). Sure I could enable V-sync on an LCD (for 60fps), but that defeats the purpose of arguing for hardware that can do 100fps does it not? You spend the money to get that high performance, or at least the ability to see that performance at some high resolution that you don't see on the console.
If you meant that with 100fps average, you're guaranteed 60fps all the time (and enabling V-Sync does help me), then....say so. (I am not going to assume what you "really" meant, so please be precise).
pjbliverpool said:
What does that have to do with which system I choose to buy?
Anyway, even with the same core graphics the PC version of any X360 game can look and play better due to superior image quality and more FPS.
Nothing, I was just making a statement.
Besides, after a year or two devs start implementing extra graphical features into the PC versions of games anyway so clearly most don't agree with your reasoning. Why deliberatly hobble a game on the PC when mainstream PC's are capable of so much more?
That's funny you mention PC versions because usually the PC enthusiasts complain night and day about crappy ports with the few exceptions. And now you're talking about mainstream and extra graphical specs? Most mainstream users have cards that are less capable than the console at this time, probably even for another couple years yet. If you hadn't realized it yet, Xenos is beyond SM3.0 spec.
Why hobble a game? You've got to have a higher state of quality in the first place to hobble the game. The "best" the developer decided on going for is the best you'll see. It is also a balance between how much money they are going to spend on the target audience. As I said in my statement previously, the targets are the majority of users, and there is no denying that most users on PC will not be experiencing the game at max detail and decently high resolution at a good framerate compared to the Xbox 360's value here.
Of course its an average, who talks about PC framerates in terms of what they are locked at? Do you have some proof that the X360 version of the game never falls below 60fps? How do you know thats not just an average aswell?
Exactly, on PC the framerates fluctuate wildly unless you throw a crazy amount of hardware specs at it.
Usually on consoles, developers who say 30 or 60fps mean constant. It's a different lingo/expectation. So, no I do not know for sure because I have not played the Xbox 360 version. All I have is a direct feed video, which does not drop frames at all.
What does that have to do with it?
The thing is that you are removing the problem with PCs by stating that you have no qualms about spending money. Everyone has problems getting to such a high level of computer hardware specs. Cost is a critical factor when comparing PCs and consoles by nature.
Previously, you mentioned comparing best console to best PC barring price. The thing is that there will be millions more users of the best console compared to the highest end graphics chips in conjunction with high end CPUs because of the price. (All talking within 1-2 years of launch, by then you get into the advantages of PC: waiting for new tech).
If money were no object, of course you could spend enough money to buy yourself an IMAX and enough computing hardware to display games at whatever resolution you want for the best experience possible. By removing price, you are now able to go to the extreme. I might as well remove the free-space limit for the speed of light just so I can travel faster (which I can actually).