Tkumpathenurple
Veteran
I am also a bit ??? at the idea of mid frame usage of something from the SSD. Like, how small is that chunk or texture that could realistically be used mid frame? For that matter a 16.6 or 8.3 ms frame for that game (60hz/120hz)?
Tying a mid-frame bit of used data to the slowest and largest latency hardware sub-component?
Isn't 80MB per frame quite a lot though?
Even, just for the sake of argument, assuming a relatively meagre 40MB per frame is dedicated to streaming textures, that's surely enough for damage levels to be streamed in per frame whilst cars are jostling?