Most deep learning networks at 16FP IIRC
Much of new names this generation, texture screen space shading, sampler feedback, velocity engine, direct storage, bcpack, geometry engine.
That's not indicative of our industry. Most are not that low. I'm fairly positive those are only being looked at recently and that comes with the release of Turing.Inference can be used at a much lower precision. And DLSS is inference only.
That's a good marketing strategy: renaming things or inventing new names for software/APIs that have old hardware implementation.
Sounds nice.
That's not indicative of our industry. Most are not that low.
a lot of DL and ML stuff really took off during Kepler
It confuses people, Geometry Engine, Kraken, some might think of pirates of the carribean
We select precision levels based upon the level of sensitivity and what we need it for. Some solutions may require double precision, others can get away with less. it really depends and there is no correct answer.AFAIK, there is a lot advantage to a lower precision for inference, if it's significantly faster clocked.
And even for learning: low precision with high precision accumulators is a pretty good thing.
Yep. But we a are talking bloody edge here.
Dunno. Both are a well known names, not renamed, existing algorithms/technologies. But "Velocity engine", "DX12 Ultimate", that's like next level of PR and marketing.
Enhanced geometry/texture LODs will make the scaling more linear, basically, so tougher yes.8k even for current gen games must be extremely taxing, in special if they also want to implement enhanced settings and framerates.
You need a high bandwith also for higher resolutions?
https://www.windowscentral.com/dyna...l-4k-120-fps-xbox-series-x-exclusive-soon?amp
What you need to know
- Microsoft unveiled the Xbox Series X specifications a week ago.
- Since then, many developers have promised Xbox Series X games.
- Dynamic Voltage Games will reveal an exclusive soon.
- The game will run at 4K resolution and 120 frames per second on the system.
@Scott_Arm they are listening!!
We just like frames lolI'll bet $20 it's like, an arcade looking game or upscaled from 1080p.
Still neat though.
We just like frames lol
Don’t need 3D items. Just give me a 2D spriteLower graphics until cpu limited. *chef's kiss*
Well, the inclusion of 4 bit is not incidental. The rise of ML algorithms and hardware supporting it has run into scaling issues like any other industry would. In particular issues with model size, run energy, and speed. 4 bit is the minimal amount we can use for some tasks and because we use 4-bit the models can run smaller, use less energy, have a speed up in calculation time, and with the right hardware, pack a lot more of them.Yep. But we a are talking bloody edge here.
They've been pretty clear from the start it was for cooling purposes, and to keep it quiet. They've also repeated it many times since.It just boggles my mind that they would expend all that engineering effort to simply forgo it for what seems a "just because".....
They are almost 2x the height actually.Especially when SeriesX DevKits have the same form factor as OneX DevKits.
the authors of the 4k 120fps published this amusing game before. Let's see how the game looks and run when it comes out but it certainly looks promising.https://www.windowscentral.com/dyna...l-4k-120-fps-xbox-series-x-exclusive-soon?amp
What you need to know
- Microsoft unveiled the Xbox Series X specifications a week ago.
- Since then, many developers have promised Xbox Series X games.
- Dynamic Voltage Games will reveal an exclusive soon.
- The game will run at 4K resolution and 120 frames per second on the system.
@Scott_Arm they are listening!!
They are almost 2x the height actually.
So they basically chose this quality of a game so they would be able to check box the 4k 120fps exclusive game for marketing purposes?the authors of the 4k 120fps published this amusing game before. Let's see how the game looks and run when it comes out but it certainly looks promising.